Core/Scripts: Drop gameobject_scripts table - empty, deprecated and no longer needed
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@@ -2010,7 +2010,6 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
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case GAMEOBJECT_TYPE_DOOR:
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case GAMEOBJECT_TYPE_BUTTON:
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gameObjTarget->UseDoorOrButton(0, false, player);
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player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
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return;
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case GAMEOBJECT_TYPE_QUESTGIVER:
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