Core/SAI: reverted a sai crash fix. was causing crashes
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3e43be416f
commit
93ca0540aa
1 file changed
-6
@@ -65,9 +65,6 @@ SmartScript::~SmartScript()
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bool SmartScript::IsSmart(Creature* c /*= nullptr*/)
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{
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bool smart = true;
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if (!dynamic_cast<SmartAI*>(c->AI()))
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smart = false;
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if (!me || me->GetAIName() != "SmartAI")
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smart = false;
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@@ -80,9 +77,6 @@ bool SmartScript::IsSmart(Creature* c /*= nullptr*/)
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bool SmartScript::IsSmartGO(GameObject* g /*= nullptr*/)
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{
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bool smart = true;
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if (!dynamic_cast<SmartGameObjectAI*>(g->AI()))
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smart = false;
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if (!go || go->GetAIName() != "SmartGameObjectAI")
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smart = false;
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if (!smart)
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