Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and

added lots of improvements
Please re-extract vmaps
This commit is contained in:
Subv2112 authored and Subv committed 2012-02-09 13:58:22 -05:00
1 parent 229d4119e8
commit 93d199f043
60 files changed
+1857 -438

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+17 -12
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@@ -46,6 +46,7 @@
#include "Totem.h"
#include "OutdoorPvPMgr.h"
#include "MovementPacketBuilder.h"
#include "DynamicTree.h"
uint32 GuidHigh2TypeId(uint32 guid_hi)
{
@@ -1300,15 +1301,19 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
float ox, oy, oz;
obj->GetPosition(ox, oy, oz);
return(IsWithinLOS(ox, oy, oz));
return IsWithinLOS(ox, oy, oz);
}
bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
{
float x, y, z;
/*float x, y, z;
GetPosition(x, y, z);
VMAP::IVMapManager* vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);
return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);*/
if (IsInWorld())
return GetMap()->isInLineOfSight(GetPositionX(), GetPositionY(), GetPositionZ()+2.f, ox, oy, oz+2.f, GetPhaseMask());
return true;
}
bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const
@@ -1530,7 +1535,7 @@ void WorldObject::GetRandomPoint(const Position &pos, float distance, float &ran
void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
{
float new_z = GetBaseMap()->GetHeight(x, y, z, true);
float new_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true);
if (new_z > INVALID_HEIGHT)
z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface
}
@@ -1549,7 +1554,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
float ground_z = z;
float max_z = canSwim
? GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK))
: ((ground_z = GetBaseMap()->GetHeight(x, y, z, true)));
: ((ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true)));
if (max_z > INVALID_HEIGHT)
{
if (z > max_z)
@@ -1560,7 +1565,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
}
else
{
float ground_z = GetBaseMap()->GetHeight(x, y, z, true);
float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true);
if (z < ground_z)
z = ground_z;
}
@@ -1583,7 +1588,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
}
else
{
float ground_z = GetBaseMap()->GetHeight(x, y, z, true);
float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true);
if (z < ground_z)
z = ground_z;
}
@@ -1591,7 +1596,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
}
default:
{
float ground_z = GetBaseMap()->GetHeight(x, y, z, true);
float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true);
if(ground_z > INVALID_HEIGHT)
z = ground_z;
break;
@@ -2665,8 +2670,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
destx = pos.m_positionX + dist * cos(angle);
desty = pos.m_positionY + dist * sin(angle);
ground = GetMap()->GetHeight(destx, desty, MAX_HEIGHT, true);
floor = GetMap()->GetHeight(destx, desty, pos.m_positionZ, true);
ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true);
floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true);
destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor;
bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), pos.m_positionX, pos.m_positionY, pos.m_positionZ+0.5f, destx, desty, destz+0.5f, destx, desty, destz, -0.5f);
@@ -2689,8 +2694,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
{
destx -= step * cos(angle);
desty -= step * sin(angle);
ground = GetMap()->GetHeight(destx, desty, MAX_HEIGHT, true);
floor = GetMap()->GetHeight(destx, desty, pos.m_positionZ, true);
ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true);
floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true);
destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor;
}
// we have correct destz now