Core/GameObjects: Fixed Frozen Trap target selection

Closes #14238
Closes #17517
This commit is contained in:
Shauren authored and Aokromes committed 2016-11-02 03:23:23 +01:00
1 parent 5157c87198
commit 93fd8f2511
2 files changed
+10 -8

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@@ -537,11 +537,9 @@ void GameObject::Update(uint32 diff)
if (Unit* owner = GetOwner())
{
// Hunter trap: Search units which are unfriendly to the trap's owner
Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
Trinity::UnitSearcher<Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
VisitNearbyGridObject(radius, searcher);
if (!target)
VisitNearbyWorldObject(radius, searcher);
Trinity::NearestUnfriendlyNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
Trinity::UnitLastSearcher<Trinity::NearestUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
VisitNearbyObject(radius, searcher);
}
else
{