Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with. - PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting. - By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers. - Threat and combat systems are no longer the same. - They still have an enforced relationship (threat implies combat - clearing combat clears threat)... - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list... - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress! - AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`. - Vehicle threat is now properly pooled on the main vehicle body (fixes #16542). - Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar). - Target re-selection is now significantly faster. - Fixed a ton of other smaller edge case bugs, probably. Closes #7951 and #19998.
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@@ -848,23 +848,73 @@ public:
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static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
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{
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Creature* target = handler->getSelectedCreature();
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if (!target || target->IsTotem() || target->IsPet())
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return false;
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Unit* target = handler->getSelectedUnit();
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if (!target)
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target = handler->GetSession()->GetPlayer();
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ThreatContainer::StorageType const& threatList = target->GetThreatManager().getThreatList();
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ThreatContainer::StorageType::const_iterator itr;
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uint32 count = 0;
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handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName().c_str(), target->GetGUID().GetCounter());
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for (itr = threatList.begin(); itr != threatList.end(); ++itr)
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ThreatManager& mgr = target->GetThreatManager();
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if (!target->IsAlive())
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{
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Unit* unit = (*itr)->getTarget();
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if (!unit)
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continue;
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++count;
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handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), (*itr)->getThreat());
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handler->PSendSysMessage("%s (guid %u) is not alive.", target->GetName().c_str(), target->GetGUID().GetCounter());
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return true;
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}
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handler->SendSysMessage("End of threat list.");
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if (!target->CanHaveThreatList())
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handler->PSendSysMessage("%s (guid %u) cannot have a threat list.", target->GetName().c_str(), target->GetGUID().GetCounter());
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uint32 count = 0;
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auto const& threatenedByMe = target->GetThreatManager().GetThreatenedByMeList();
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if (threatenedByMe.empty())
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handler->PSendSysMessage("%s (guid %u) does not threaten any units.", target->GetName().c_str(), target->GetGUID().GetCounter());
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else
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{
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handler->PSendSysMessage("List of units threatened by %s (guid %u)", target->GetName().c_str(), target->GetGUID().GetCounter());
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for (auto const& pair : threatenedByMe)
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{
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Unit* unit = pair.second->GetOwner();
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handler->PSendSysMessage(" %u. %s (current guid %u, DB guid %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0, pair.second->GetThreat());
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}
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handler->SendSysMessage("End of threatened-by-me list.");
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}
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if (!mgr.CanHaveThreatList())
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return true;
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if (mgr.IsEngaged())
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{
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count = 0;
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handler->PSendSysMessage("Threat list of %s (guid %u, DB GUID %u)", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
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for (ThreatReference const* ref : mgr.GetSortedThreatList())
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{
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Unit* unit = ref->GetVictim();
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char const* onlineStr;
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switch (ref->GetOnlineState())
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{
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case ThreatReference::ONLINE_STATE_SUPPRESSED:
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onlineStr = " [SUPPRESSED]";
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break;
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case ThreatReference::ONLINE_STATE_OFFLINE:
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onlineStr = " [OFFLINE]";
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break;
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default:
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onlineStr = "";
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}
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char const* tauntStr;
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switch (ref->GetTauntState())
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{
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case ThreatReference::TAUNT_STATE_TAUNT:
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tauntStr = " [TAUNT]";
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break;
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case ThreatReference::TAUNT_STATE_DETAUNT:
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tauntStr = " [DETAUNT]";
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break;
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default:
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tauntStr = "";
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}
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handler->PSendSysMessage(" %u. %s (guid %u) - threat %f%s%s", ++count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), ref->GetThreat(), tauntStr, onlineStr);
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}
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handler->SendSysMessage("End of threat list.");
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}
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else
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handler->PSendSysMessage("%s (guid %u, DB GUID %u) is not currently engaged.", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
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return true;
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}
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@@ -873,19 +923,18 @@ public:
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Unit* target = handler->getSelectedUnit();
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if (!target)
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target = handler->GetSession()->GetPlayer();
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HostileReference* ref = target->getHostileRefManager().getFirst();
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uint32 count = 0;
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handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName().c_str(), target->GetGUID().GetCounter());
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while (ref)
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handler->PSendSysMessage("Combat refs: (Combat state: %d | Manager state: %d)", target->IsInCombat(), target->GetCombatManager().HasCombat());
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for (auto const& ref : target->GetCombatManager().GetPvPCombatRefs())
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{
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if (Unit* unit = ref->GetSource()->GetOwner())
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{
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++count;
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handler->PSendSysMessage(" %u. %s (current guid %u, DB guid %u) - threat %f", count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0, ref->getThreat());
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}
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ref = ref->next();
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Unit* unit = ref.second->GetOther(target);
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handler->PSendSysMessage("[PvP] %s (DBGUID %u)", unit->GetName().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0);
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}
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for (auto const& ref : target->GetCombatManager().GetPvECombatRefs())
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{
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Unit* unit = ref.second->GetOther(target);
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handler->PSendSysMessage("[PvE] %s (DBGUID %u)", unit->GetName().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0);
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}
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handler->SendSysMessage("End of hostil reference list.");
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return true;
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}
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