Core/Scripts: Added damage and healing calculation hook to spell and aura scripts allowing to override base damage amount, flat value mod and percent value mod separately

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Shauren authored and Ovahlord committed 2023-08-03 21:32:20 +02:00
1 parent 5bc189372b
commit 9480f79c2a
10 files changed
+199 -61

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+53 -27
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@@ -1214,7 +1214,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, Weapon
uint32 damage = 0; uint32 damage = 0;
damage += CalculateDamage(damageInfo->AttackType, false, true); damage += CalculateDamage(damageInfo->AttackType, false, true);
// Add melee damage bonus // Add melee damage bonus
damage = MeleeDamageBonusDone(damageInfo->Target, damage, damageInfo->AttackType, DIRECT_DAMAGE, nullptr, true, SpellSchoolMask(damageInfo->DamageSchoolMask)); damage = MeleeDamageBonusDone(damageInfo->Target, damage, damageInfo->AttackType, DIRECT_DAMAGE, nullptr, MECHANIC_NONE, true, SpellSchoolMask(damageInfo->DamageSchoolMask));
damage = damageInfo->Target->MeleeDamageBonusTaken(this, damage, damageInfo->AttackType, nullptr, SpellSchoolMask(damageInfo->DamageSchoolMask)); damage = damageInfo->Target->MeleeDamageBonusTaken(this, damage, damageInfo->AttackType, nullptr, SpellSchoolMask(damageInfo->DamageSchoolMask));
// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations // Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
@@ -6180,22 +6180,35 @@ void Unit::EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damag
SendEnergizeSpellLog(victim, spellInfo->Id, damage, powerType); SendEnergizeSpellLog(victim, spellInfo->Id, damage, powerType);
} }
uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, uint32 stack) const int32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, int32 pdamage, DamageEffectType damagetype, uint8 effIndex, uint32 stack /*= 1*/, Spell* spell /*= nullptr*/, AuraEffect const* aurEff /*= nullptr*/) const
{ {
if (!spellProto || !victim || damagetype == DIRECT_DAMAGE) if (!spellProto || !victim)
return pdamage; return pdamage;
int32 DoneTotal = 0;
float DoneTotalMod = 1.0f;
auto callDamageScript = [&](int32& dmg, int32& flatMod, float& pctMod)
{
if (spell)
spell->CallScriptCalcDamageHandlers(victim, dmg, flatMod, pctMod);
else if (aurEff)
aurEff->GetBase()->CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID()), victim, dmg, flatMod, pctMod);
};
// Some spells don't benefit from done mods // Some spells don't benefit from done mods
if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS)) if (damagetype == DIRECT_DAMAGE || spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
return pdamage; {
callDamageScript(pdamage, DoneTotal, DoneTotalMod);
return int32(std::max(float(pdamage + DoneTotal) * DoneTotalMod, 0.0f));
}
// Totems get their bonus damage from their owner // Totems get their bonus damage from their owner
if (IsCreature() && IsTotem()) if (IsCreature() && IsTotem())
if (Unit* creator = ObjectAccessor::GetUnit(*this, GetCreatorGUID())) if (Unit* creator = ObjectAccessor::GetUnit(*this, GetCreatorGUID()))
return creator->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, stack); return creator->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, stack, spell, aurEff);
int32 DoneTotal = 0; DoneTotalMod = SpellDamagePctDone(victim, spellProto, damagetype);
float DoneTotalMod = SpellDamagePctDone(victim, spellProto, damagetype);
// done scripted mod (take it from owner) // done scripted mod (take it from owner)
Unit const* owner = GetOwner() ? GetOwner() : this; Unit const* owner = GetOwner() ? GetOwner() : this;
@@ -6328,13 +6341,14 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
DoneTotal += int32(DoneAdvertisedBenefit * spellPowerCoeff * stack); DoneTotal += int32(DoneAdvertisedBenefit * spellPowerCoeff * stack);
} }
float tmpDamage = float(int32(pdamage) + DoneTotal) * DoneTotalMod; callDamageScript(pdamage, DoneTotal, DoneTotalMod);
float tmpDamage = float(pdamage + DoneTotal) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct) // apply spellmod to Done damage (flat and pct)
if (Player* modOwner = GetSpellModOwner()) if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SpellModOp::PeriodicHealingAndDamage : SpellModOp::HealingAndDamage, tmpDamage); modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SpellModOp::PeriodicHealingAndDamage : SpellModOp::HealingAndDamage, tmpDamage);
return uint32(std::max(tmpDamage, 0.0f)); return int32(std::max(tmpDamage, 0.0f));
} }
float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const
@@ -6518,7 +6532,7 @@ float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, Damage
return DoneTotalMod; return DoneTotalMod;
} }
uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype) const int32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, int32 pdamage, DamageEffectType damagetype) const
{ {
if (!spellProto || damagetype == DIRECT_DAMAGE) if (!spellProto || damagetype == DIRECT_DAMAGE)
return pdamage; return pdamage;
@@ -6601,7 +6615,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
} }
float tmpDamage = pdamage * TakenTotalMod; float tmpDamage = pdamage * TakenTotalMod;
return uint32(std::max(tmpDamage, 0.0f)); return int32(std::max(tmpDamage, 0.0f));
} }
int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod /*= false*/) const int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod /*= false*/) const
@@ -6949,12 +6963,12 @@ float Unit::SpellCritChanceTaken(Unit const* caster, SpellInfo const* spellInfo,
return damage; return damage;
} }
uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, uint32 stack) const int32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, int32 healamount, DamageEffectType damagetype, uint8 effIndex, uint32 stack /*= 1*/, Spell* spell /*= nullptr*/, AuraEffect const* aurEff /*= nullptr*/) const
{ {
// For totems get healing bonus from owner (statue isn't totem in fact) // For totems get healing bonus from owner (statue isn't totem in fact)
if (GetTypeId() == TYPEID_UNIT && IsTotem()) if (GetTypeId() == TYPEID_UNIT && IsTotem())
if (Unit* creator = ObjectAccessor::GetUnit(*this, GetCreatorGUID())) if (Unit* creator = ObjectAccessor::GetUnit(*this, GetCreatorGUID()))
return creator->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, stack); return creator->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, stack, spell, aurEff);
// Some spells don't benefit from done mods // Some spells don't benefit from done mods
if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS)) if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
@@ -7055,13 +7069,19 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
DoneTotal = 0; DoneTotal = 0;
} }
float heal = float(int32(healamount) + DoneTotal) * DoneTotalMod; if (spell)
spell->CallScriptCalcHealingHandlers(victim, healamount, DoneTotal, DoneTotalMod);
else if (aurEff)
aurEff->GetBase()->CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID()), victim, healamount, DoneTotal, DoneTotalMod);
float heal = float(healamount + DoneTotal) * DoneTotalMod;
// apply spellmod to Done amount // apply spellmod to Done amount
if (Player* modOwner = GetSpellModOwner()) if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SpellModOp::PeriodicHealingAndDamage : SpellModOp::HealingAndDamage, heal); modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SpellModOp::PeriodicHealingAndDamage : SpellModOp::HealingAndDamage, heal);
return uint32(std::max(heal, 0.0f)); return int32(std::max(heal, 0.0f));
} }
float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const
@@ -7143,7 +7163,7 @@ float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const
return DoneTotalMod; return DoneTotalMod;
} }
uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype) const int32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, int32 healamount, DamageEffectType damagetype) const
{ {
float TakenTotalMod = 1.0f; float TakenTotalMod = 1.0f;
@@ -7190,7 +7210,7 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u
float heal = healamount * TakenTotalMod; float heal = healamount * TakenTotalMod;
return uint32(std::max(heal, 0.0f)); return int32(std::max(heal, 0.0f));
} }
int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod /*= false*/) const int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod /*= false*/) const
@@ -7474,7 +7494,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, Worl
return false; return false;
} }
uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto /*= nullptr*/, bool useSpellBonusData /*= true*/, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/) int32 Unit::MeleeDamageBonusDone(Unit* victim, int32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto /*= nullptr*/, Mechanics mechanic /*= MECHANIC_NONE*/, bool useSpellBonusData /*= true*/, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/, Spell* spell /*= nullptr*/, AuraEffect const* aurEff /*= nullptr*/)
{ {
if (!victim || damage == 0) if (!victim || damage == 0)
return 0; return 0;
@@ -7562,7 +7582,10 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 damage, WeaponAttackType
}); });
// Add SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC percent bonus // Add SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC percent bonus
if (spellProto) // Add SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC percent bonus
if (mechanic != MECHANIC_NONE)
AddPct(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, mechanic));
else if (spellProto && spellProto->Mechanic)
AddPct(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, spellProto->Mechanic)); AddPct(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, spellProto->Mechanic));
if (!spellProto) if (!spellProto)
@@ -7578,20 +7601,23 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 damage, WeaponAttackType
})); }));
} }
float damageF = damage; if (spell)
spell->CallScriptCalcDamageHandlers(victim, damage, DoneFlatBenefit, DoneTotalMod);
else if (aurEff)
aurEff->GetBase()->CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID()), victim, damage, DoneFlatBenefit, DoneTotalMod);
float damageF = float(damage + DoneFlatBenefit) * DoneTotalMod;
// apply spellmod to Done damage // apply spellmod to Done damage
if (spellProto) if (spellProto)
if (Player* modOwner = GetSpellModOwner()) if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SpellModOp::PeriodicHealingAndDamage : SpellModOp::HealingAndDamage, damageF); modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SpellModOp::PeriodicHealingAndDamage : SpellModOp::HealingAndDamage, damageF);
damageF = (damageF + DoneFlatBenefit) * DoneTotalMod;
// bonus result can be negative // bonus result can be negative
return uint32(std::max(damageF, 0.0f)); return int32(std::max(damageF, 0.0f));
} }
uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto /*= nullptr*/, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/) int32 Unit::MeleeDamageBonusTaken(Unit* attacker, int32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto /*= nullptr*/, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/)
{ {
if (pdamage == 0) if (pdamage == 0)
return 0; return 0;
@@ -7624,7 +7650,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT
return true; return true;
}); });
if ((TakenFlatBenefit < 0) && (pdamage < static_cast<uint32>(-TakenFlatBenefit))) if ((TakenFlatBenefit < 0) && (pdamage < -TakenFlatBenefit))
return 0; return 0;
// Taken total percent damage auras // Taken total percent damage auras
@@ -7729,7 +7755,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT
} }
float tmpDamage = float(pdamage + TakenFlatBenefit) * TakenTotalMod; float tmpDamage = float(pdamage + TakenFlatBenefit) * TakenTotalMod;
return uint32(std::max(tmpDamage, 0.0f)); return int32(std::max(tmpDamage, 0.0f));
} }
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
+6 -6
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@@ -1595,16 +1595,16 @@ class TC_GAME_API Unit : public WorldObject
Unit* GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo = nullptr); Unit* GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo = nullptr);
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod = false) const; int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod = false) const;
uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, uint32 stack = 1) const; int32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, int32 pdamage, DamageEffectType damagetype, uint8 effIndex, uint32 stack = 1, Spell* spell = nullptr, AuraEffect const* aurEff = nullptr) const;
float SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const; float SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const;
uint32 SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype) const; int32 SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, int32 pdamage, DamageEffectType damagetype) const;
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod = false) const; int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod = false) const;
uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, uint32 stack = 1) const; int32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, int32 healamount, DamageEffectType damagetype, uint8 effIndex, uint32 stack = 1, Spell* spell = nullptr, AuraEffect const* aurEff = nullptr) const;
float SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const; float SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const;
uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype) const; int32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, int32 healamount, DamageEffectType damagetype) const;
uint32 MeleeDamageBonusDone(Unit* pVictim, uint32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto = nullptr, bool useSpellBonusData = true, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL); int32 MeleeDamageBonusDone(Unit* pVictim, int32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto = nullptr, Mechanics mechanic = MECHANIC_NONE, bool useSpellBonusData = true, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, Spell* spell = nullptr, AuraEffect const* aurEff = nullptr);
uint32 MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto = nullptr, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL); int32 MeleeDamageBonusTaken(Unit* attacker, int32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto = nullptr, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL);
bool IsBlockCritical() const; bool IsBlockCritical() const;
float SpellCritChanceDone(SpellInfo const* spellInfo, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK, bool isPeriodic = false) const; float SpellCritChanceDone(SpellInfo const* spellInfo, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK, bool isPeriodic = false) const;
@@ -595,11 +595,11 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
case SPELL_AURA_PERIODIC_DAMAGE: case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_LEECH: case SPELL_AURA_PERIODIC_LEECH:
if (caster && GetBase()->GetType() == UNIT_AURA_TYPE) if (caster && GetBase()->GetType() == UNIT_AURA_TYPE)
amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex()); amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), 1, nullptr, this);
break; break;
case SPELL_AURA_PERIODIC_HEAL: case SPELL_AURA_PERIODIC_HEAL:
if (caster && GetBase()->GetType() == UNIT_AURA_TYPE) if (caster && GetBase()->GetType() == UNIT_AURA_TYPE)
amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex()); amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), 1, nullptr, this);
break; break;
default: default:
break; break;
@@ -5748,7 +5748,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
{ {
// leave only target depending bonuses, rest is handled in calculate amount // leave only target depending bonuses, rest is handled in calculate amount
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE) if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount()); damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this);
switch (GetSpellInfo()->SpellFamilyName) switch (GetSpellInfo()->SpellFamilyName)
{ {
@@ -5879,7 +5879,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
// dynobj auras must always have a caster // dynobj auras must always have a caster
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE) if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = ASSERT_NOTNULL(caster)->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount()); damage = ASSERT_NOTNULL(caster)->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this);
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT); damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT);
@@ -5943,7 +5943,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster); float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetEffIndex(), GetBase()->GetStackAmount())); uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this));
heal = uint32(caster->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT)); heal = uint32(caster->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT));
HealInfo healInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask()); HealInfo healInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask());
@@ -6009,7 +6009,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
else else
{ {
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE) if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount()) * caster->SpellHealingPctDone(target, m_spellInfo); damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this) * caster->SpellHealingPctDone(target, m_spellInfo);
} }
damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT); damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT);
@@ -6302,7 +6302,7 @@ void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEv
} }
SpellNonMeleeDamage damageInfo(target, triggerTarget, GetId(), GetSpellInfo()->SchoolMask); SpellNonMeleeDamage damageInfo(target, triggerTarget, GetId(), GetSpellInfo()->SchoolMask);
uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE, GetEffIndex()); uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE, GetEffIndex(), 1, nullptr, this);
damage = triggerTarget->SpellDamageBonusTaken(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE); damage = triggerTarget->SpellDamageBonusTaken(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
target->CalculateSpellDamageTaken(&damageInfo, damage, GetSpellInfo()); target->CalculateSpellDamageTaken(&damageInfo, damage, GetSpellInfo());
Unit:: DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb); Unit:: DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
@@ -2248,6 +2248,20 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellM
} }
} }
void Aura::CallScriptCalcDamageAndHealingHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod)
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_DAMAGE_AND_HEALING);
auto effEndItr = (*scritr)->DoEffectCalcDamageAndHealing.end(), effItr = (*scritr)->DoEffectCalcDamageAndHealing.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->Filter(m_spellInfo, SpellEffIndex(aurEff->GetEffIndex())))
effItr->Call(aurEff, victim, damageOrHealing, flatMod, pctMod);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool& defaultPrevented) void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool& defaultPrevented)
{ {
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
@@ -253,6 +253,7 @@ class TC_GAME_API Aura
void CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32& amount, bool & canBeRecalculated); void CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32& amount, bool & canBeRecalculated);
void CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude); void CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude);
void CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier*& spellMod); void CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier*& spellMod);
void CallScriptCalcDamageAndHealingHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod);
void CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount, bool& defaultPrevented); void CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount, bool& defaultPrevented);
void CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32& absorbAmount); void CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32& absorbAmount);
void CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32& absorbAmount, bool& defaultPrevented); void CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32& absorbAmount, bool& defaultPrevented);
+26
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@@ -8427,6 +8427,32 @@ void Spell::CallScriptAfterHitHandlers()
} }
} }
void Spell::CallScriptCalcDamageHandlers(Unit* victim, int32& damage, int32& flatMod, float& pctMod)
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CALC_DAMAGE);
auto hookItrEnd = (*scritr)->CalcDamage.end(), hookItr = (*scritr)->CalcDamage.begin();
for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(victim, damage, flatMod, pctMod);
(*scritr)->_FinishScriptCall();
}
}
void Spell::CallScriptCalcHealingHandlers(Unit* victim, int32& healing, int32& flatMod, float& pctMod)
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CALC_HEALING);
auto hookItrEnd = (*scritr)->CalcHealing.end(), hookItr = (*scritr)->CalcHealing.begin();
for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(victim, healing, flatMod, pctMod);
(*scritr)->_FinishScriptCall();
}
}
void Spell::CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) void Spell::CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
{ {
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
+4
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@@ -772,6 +772,10 @@ class TC_GAME_API Spell
void CallScriptBeforeHitHandlers(); void CallScriptBeforeHitHandlers();
void CallScriptOnHitHandlers(); void CallScriptOnHitHandlers();
void CallScriptAfterHitHandlers(); void CallScriptAfterHitHandlers();
public:
void CallScriptCalcDamageHandlers(Unit* victim, int32& damage, int32& flatMod, float& pctMod);
void CallScriptCalcHealingHandlers(Unit* victim, int32& healing, int32& flatMod, float& pctMod);
protected:
void CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); void CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
void CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); void CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
void CallScriptDestinationTargetSelectHandlers(SpellDestination& target, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); void CallScriptDestinationTargetSelectHandlers(SpellDestination& target, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
+15 -10
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@@ -451,7 +451,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
if (unitCaster && damage > 0 && apply_direct_bonus) if (unitCaster && damage > 0 && apply_direct_bonus)
{ {
damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, effIndex); damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, effIndex, 1, this);
damage = unitTarget->SpellDamageBonusTaken(unitCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE); damage = unitTarget->SpellDamageBonusTaken(unitCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
} }
@@ -1017,7 +1017,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
// add spell damage bonus // add spell damage bonus
if (unitCaster) if (unitCaster)
{ {
damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex); damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex, 1, this);
damage = unitTarget->SpellDamageBonusTaken(unitCaster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE); damage = unitTarget->SpellDamageBonusTaken(unitCaster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
} }
@@ -1172,9 +1172,9 @@ void Spell::EffectHeal(SpellEffIndex effIndex)
} }
// Death Pact - return pct of max health to caster // Death Pact - return pct of max health to caster
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000) else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
addhealth = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(unitCaster->CountPctFromMaxHealth(damage)), HEAL, effIndex); addhealth = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(unitCaster->CountPctFromMaxHealth(damage)), HEAL, effIndex, 1, this);
else else
addhealth = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex); addhealth = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex, 1, this);
addhealth = unitTarget->SpellHealingBonusTaken(unitCaster, m_spellInfo, addhealth, HEAL); addhealth = unitTarget->SpellHealingBonusTaken(unitCaster, m_spellInfo, addhealth, HEAL);
@@ -1200,7 +1200,7 @@ void Spell::EffectHealPct(SpellEffIndex effIndex)
uint32 heal = unitTarget->CountPctFromMaxHealth(damage); uint32 heal = unitTarget->CountPctFromMaxHealth(damage);
if (unitCaster) if (unitCaster)
{ {
heal = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, heal, HEAL, effIndex); heal = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, heal, HEAL, effIndex, 1, this);
heal = unitTarget->SpellHealingBonusTaken(unitCaster, m_spellInfo, heal, HEAL); heal = unitTarget->SpellHealingBonusTaken(unitCaster, m_spellInfo, heal, HEAL);
} }
@@ -1222,7 +1222,7 @@ void Spell::EffectHealMechanical(SpellEffIndex effIndex)
uint32 heal = damage; uint32 heal = damage;
if (unitCaster) if (unitCaster)
{ {
heal = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, heal, HEAL, effIndex); heal = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, heal, HEAL, effIndex, 1, this);
heal = unitTarget->SpellHealingBonusTaken(unitCaster, m_spellInfo, heal, HEAL); heal = unitTarget->SpellHealingBonusTaken(unitCaster, m_spellInfo, heal, HEAL);
} }
@@ -1239,7 +1239,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
if (unitCaster) if (unitCaster)
{ {
damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex); damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex, 1, this);
damage = unitTarget->SpellDamageBonusTaken(unitCaster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE); damage = unitTarget->SpellDamageBonusTaken(unitCaster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
} }
@@ -1260,7 +1260,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
if (unitCaster && unitCaster->IsAlive()) if (unitCaster && unitCaster->IsAlive())
{ {
healthGain = unitCaster->SpellHealingBonusDone(unitCaster, m_spellInfo, healthGain, HEAL, effIndex); healthGain = unitCaster->SpellHealingBonusDone(unitCaster, m_spellInfo, healthGain, HEAL, effIndex, 1, this);
healthGain = unitCaster->SpellHealingBonusTaken(unitCaster, m_spellInfo, healthGain, HEAL); healthGain = unitCaster->SpellHealingBonusTaken(unitCaster, m_spellInfo, healthGain, HEAL);
HealInfo healInfo(unitCaster, unitCaster, healthGain, m_spellInfo, m_spellSchoolMask); HealInfo healInfo(unitCaster, unitCaster, healthGain, m_spellInfo, m_spellSchoolMask);
@@ -2776,6 +2776,8 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
bool normalized = false; bool normalized = false;
float weaponDamagePercentMod = 1.0f; float weaponDamagePercentMod = 1.0f;
Mechanics mechanic = MECHANIC_NONE;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{ {
switch (m_spellInfo->Effects[j].Effect) switch (m_spellInfo->Effects[j].Effect)
@@ -2792,8 +2794,11 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
ApplyPct(weaponDamagePercentMod, damage); ApplyPct(weaponDamagePercentMod, damage);
break; break;
default: default:
break; // not weapon damage effect, just skip continue; // not weapon damage effect, just skip
} }
if (m_spellInfo->Effects[j].Mechanic != MECHANIC_NONE && mechanic == MECHANIC_NONE)
mechanic = m_spellInfo->Effects[j].Mechanic;
} }
if (useWeaponDamage) if (useWeaponDamage)
@@ -2943,7 +2948,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
weaponDamage = std::max(weaponDamage, 0); weaponDamage = std::max(weaponDamage, 0);
// Add melee damage bonuses (also check for negative) // Add melee damage bonuses (also check for negative)
weaponDamage = unitCaster->MeleeDamageBonusDone(unitTarget, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo, !useWeaponDamage); weaponDamage = unitCaster->MeleeDamageBonusDone(unitTarget, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo, mechanic, !useWeaponDamage, m_spellSchoolMask, this);
m_damage += unitTarget->MeleeDamageBonusTaken(unitCaster, weaponDamage, m_attackType, m_spellInfo); m_damage += unitTarget->MeleeDamageBonusTaken(unitCaster, weaponDamage, m_attackType, m_spellInfo);
} }
+37
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@@ -113,6 +113,27 @@ bool SpellScript::_Validate(SpellInfo const* entry)
if (!(*itr).GetAffectedEffectsMask(entry)) if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnDestinationTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnDestinationTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
if (CalcDamage.size())
{
if (!entry->HasEffect(SPELL_EFFECT_SCHOOL_DAMAGE)
&& !entry->HasEffect(SPELL_EFFECT_POWER_DRAIN)
&& !entry->HasEffect(SPELL_EFFECT_HEALTH_LEECH)
&& !entry->HasEffect(SPELL_EFFECT_WEAPON_DAMAGE)
&& !entry->HasEffect(SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
&& !entry->HasEffect(SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
&& !entry->HasEffect(SPELL_EFFECT_WEAPON_PERCENT_DAMAGE))
TC_LOG_ERROR("scripts", "Spell `%u` script `%s` does not have a damage effect - handler bound to hook `CalcDamage` of SpellScript won't be executed", entry->Id, m_scriptName->c_str());
}
if (CalcHealing.size())
{
if (!entry->HasEffect(SPELL_EFFECT_HEAL)
&& !entry->HasEffect(SPELL_EFFECT_HEAL_PCT)
&& !entry->HasEffect(SPELL_EFFECT_HEAL_MECHANICAL)
&& !entry->HasEffect(SPELL_EFFECT_HEALTH_LEECH))
TC_LOG_ERROR("scripts", "Spell `%u` script `%s` does not have a damage effect - handler bound to hook `CalcHealing` of SpellScript won't be executed", entry->Id, m_scriptName->c_str());
}
return _SpellScript::_Validate(entry); return _SpellScript::_Validate(entry);
} }
@@ -145,6 +166,17 @@ bool SpellScript::IsInCheckCastHook() const
{ {
return m_currentScriptState == SPELL_SCRIPT_HOOK_CHECK_CAST; return m_currentScriptState == SPELL_SCRIPT_HOOK_CHECK_CAST;
} }
bool SpellScript::IsAfterTargetSelectionPhase() const
{
return IsInHitPhase()
|| IsInEffectHook()
|| m_currentScriptState == SPELL_SCRIPT_HOOK_ON_CAST
|| m_currentScriptState == SPELL_SCRIPT_HOOK_AFTER_CAST
|| m_currentScriptState == SPELL_SCRIPT_HOOK_CALC_DAMAGE
|| m_currentScriptState == SPELL_SCRIPT_HOOK_CALC_HEALING;
}
bool SpellScript::IsInTargetHook() const bool SpellScript::IsInTargetHook() const
{ {
switch (m_currentScriptState) switch (m_currentScriptState)
@@ -514,6 +546,10 @@ bool AuraScript::_Validate(SpellInfo const* entry)
if (!(*itr).GetAffectedEffectsMask(entry)) if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (auto itr = DoEffectCalcDamageAndHealing.begin(); itr != DoEffectCalcDamageAndHealing.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcDamageAndHealing` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (auto itr = OnEffectAbsorb.begin(); itr != OnEffectAbsorb.end(); ++itr) for (auto itr = OnEffectAbsorb.begin(); itr != OnEffectAbsorb.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry)) if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
@@ -808,6 +844,7 @@ Unit* AuraScript::GetTarget() const
case AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY: case AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE: case AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC: case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_CALC_DAMAGE_AND_HEALING:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB: case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB: case AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_MANASHIELD: case AURA_SCRIPT_HOOK_EFFECT_MANASHIELD:
+36 -11
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@@ -479,6 +479,8 @@ enum SpellScriptHookType
SPELL_SCRIPT_HOOK_BEFORE_CAST, SPELL_SCRIPT_HOOK_BEFORE_CAST,
SPELL_SCRIPT_HOOK_ON_CAST, SPELL_SCRIPT_HOOK_ON_CAST,
SPELL_SCRIPT_HOOK_AFTER_CAST, SPELL_SCRIPT_HOOK_AFTER_CAST,
SPELL_SCRIPT_HOOK_CALC_DAMAGE,
SPELL_SCRIPT_HOOK_CALC_HEALING,
SPELL_SCRIPT_HOOK_ON_SPELL_START SPELL_SCRIPT_HOOK_ON_SPELL_START
}; };
@@ -494,10 +496,11 @@ class TC_GAME_API SpellScript : public _SpellScript
// DO NOT OVERRIDE THESE IN SCRIPTS // DO NOT OVERRIDE THESE IN SCRIPTS
public: public:
using CheckCastHook = HookHandler<SpellCastResult>; using CheckCastHook = HookHandler<SpellCastResult>;
using EffectNameHook = EffectNameHookHandler<void, SpellEffIndex>; using EffectNameHook = EffectNameHookHandler<void, SpellEffIndex>;
using HitHook = HookHandler<void>; using HitHook = HookHandler<void>;
using CastHook = HookHandler<void>; using CastHook = HookHandler<void>;
using DamageAndHealingCalcHook = HookHandler<void, Unit*, int32&, int32&, float&>;
public: public:
SpellScript() SpellScript()
@@ -508,6 +511,7 @@ class TC_GAME_API SpellScript : public _SpellScript
AfterCast(this), AfterCast(this),
OnCheckCast(this), OnCheckCast(this),
OnEffectLaunch(this), OnEffectLaunchTarget(this), OnEffectHit(this), OnEffectHitTarget(this), OnEffectSuccessfulDispel(this), OnEffectLaunch(this), OnEffectLaunchTarget(this), OnEffectHit(this), OnEffectHitTarget(this), OnEffectSuccessfulDispel(this),
CalcDamage(this), CalcHealing(this),
BeforeHit(this), OnHit(this), AfterHit(this), BeforeHit(this), OnHit(this), AfterHit(this),
OnObjectAreaTargetSelect(this), OnObjectTargetSelect(this), OnDestinationTargetSelect(this) OnObjectAreaTargetSelect(this), OnObjectTargetSelect(this), OnDestinationTargetSelect(this)
{ {
@@ -521,6 +525,7 @@ class TC_GAME_API SpellScript : public _SpellScript
void _PrepareScriptCall(SpellScriptHookType hookType); void _PrepareScriptCall(SpellScriptHookType hookType);
void _FinishScriptCall(); void _FinishScriptCall();
bool IsInCheckCastHook() const; bool IsInCheckCastHook() const;
bool IsAfterTargetSelectionPhase() const;
bool IsInTargetHook() const; bool IsInTargetHook() const;
bool IsInModifiableHook() const; bool IsInModifiableHook() const;
bool IsInHitPhase() const; bool IsInHitPhase() const;
@@ -562,6 +567,16 @@ class TC_GAME_API SpellScript : public _SpellScript
EffectNameHook::HookList OnEffectHitTarget; EffectNameHook::HookList OnEffectHitTarget;
EffectNameHook::HookList OnEffectSuccessfulDispel; EffectNameHook::HookList OnEffectSuccessfulDispel;
public: // SpellScript interface - Calc Damage or Heal hooks
// CalcDamage.Register(this, &class::function);
// Function is: void function(Unit* victim, int32& damage, int32& flatMod, float& pctMod);
DamageAndHealingCalcHook::HookList CalcDamage;
// CalcHealing.Register(this, &class::function);
// Function is: void function(Unit* victim, int32& healing, int32& flatMod, float& pctMod);
DamageAndHealingCalcHook::HookList CalcHealing;
public: // SpellScript interface - Hit hooks public: // SpellScript interface - Hit hooks
// BeforeHit.Register(this, class::function); // BeforeHit.Register(this, class::function);
@@ -600,6 +615,8 @@ class TC_GAME_API SpellScript : public _SpellScript
// 5. AfterCast - executed after spell missile is launched and immediate spell actions are done // 5. AfterCast - executed after spell missile is launched and immediate spell actions are done
// 6. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched // 6. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched
// 7. OnEffectLaunchTarget - executed just before specified effect handler call - when spell missile is launched - called for each target from spell target map // 7. OnEffectLaunchTarget - executed just before specified effect handler call - when spell missile is launched - called for each target from spell target map
// 10a. CalcDamage - executed during specified effect handler call - when spell missile is launched - called for each target from spell target map
// 10b. CalcHealing - executed during specified effect handler call - when spell missile is launched - called for each target from spell target map
// 8. OnEffectHit - executed just before specified effect handler call - when spell missile hits dest // 8. OnEffectHit - executed just before specified effect handler call - when spell missile hits dest
// 9. BeforeHit - executed just before spell hits a target - called for each target from spell target map // 9. BeforeHit - executed just before spell hits a target - called for each target from spell target map
// 10. OnEffectHitTarget - executed just before specified effect handler call - called for each target from spell target map // 10. OnEffectHitTarget - executed just before specified effect handler call - called for each target from spell target map
@@ -720,6 +737,7 @@ enum AuraScriptHookType
AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT, AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT,
AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC, AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC,
AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD, AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD,
AURA_SCRIPT_HOOK_EFFECT_CALC_DAMAGE_AND_HEALING,
AURA_SCRIPT_HOOK_EFFECT_ABSORB, AURA_SCRIPT_HOOK_EFFECT_ABSORB,
AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB, AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB,
AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, AURA_SCRIPT_HOOK_EFFECT_MANASHIELD,
@@ -751,13 +769,14 @@ class TC_GAME_API AuraScript : public _SpellScript
// DO NOT OVERRIDE THESE IN SCRIPTS // DO NOT OVERRIDE THESE IN SCRIPTS
public: public:
using AuraCheckAreaTargetHookHandler = HookHandler<bool, Unit*>; using AuraCheckAreaTargetHookHandler = HookHandler<bool, Unit*>;
using AuraDispelHookHandler = HookHandler<void, DispelInfo*>; using AuraDispelHookHandler = HookHandler<void, DispelInfo*>;
using AuraEffectPeriodicHookHandler = AuraNameHookHandler<void, AuraEffect const*>; using AuraEffectPeriodicHookHandler = AuraNameHookHandler<void, AuraEffect const*>;
using AuraEffectUpdatePeriodicHookHandler = AuraNameHookHandler<void, AuraEffect*>; using AuraEffectUpdatePeriodicHookHandler = AuraNameHookHandler<void, AuraEffect*>;
using AuraEffectCalcAmountHookHandler = AuraNameHookHandler<void, AuraEffect const*, int32&, bool&>; using AuraEffectCalcAmountHookHandler = AuraNameHookHandler<void, AuraEffect const*, int32&, bool&>;
using AuraEffectCalcPeriodicHookHandler = AuraNameHookHandler<void, AuraEffect const*, bool&, int32&>; using AuraEffectCalcPeriodicHookHandler = AuraNameHookHandler<void, AuraEffect const*, bool&, int32&>;
using AuraEffectCalcSpellModHookHandler = AuraNameHookHandler<void, AuraEffect const*, SpellModifier*&>; using AuraEffectCalcSpellModHookHandler = AuraNameHookHandler<void, AuraEffect const*, SpellModifier*&>;
using EffectCalcDamageAndHealingHookHandler = AuraNameHookHandler<void, AuraEffect const*, Unit*, int32&, int32&, float&>;
template <typename R, typename... Args> template <typename R, typename... Args>
struct TC_GAME_API AuraEffectHandleModeHookHandler : AuraNameHookHandler<R, Args...> struct TC_GAME_API AuraEffectHandleModeHookHandler : AuraNameHookHandler<R, Args...>
@@ -868,6 +887,7 @@ class TC_GAME_API AuraScript : public _SpellScript
OnEffectRemove(this), AfterEffectRemove(this), OnEffectRemove(this), AfterEffectRemove(this),
OnEffectPeriodic(this), OnEffectUpdatePeriodic(this), OnEffectPeriodic(this), OnEffectUpdatePeriodic(this),
DoEffectCalcAmount(this), DoEffectCalcPeriodic(this), DoEffectCalcSpellMod(this), DoEffectCalcAmount(this), DoEffectCalcPeriodic(this), DoEffectCalcSpellMod(this),
DoEffectCalcDamageAndHealing(this),
OnEffectAbsorb(this), AfterEffectAbsorb(this), OnEffectAbsorb(this), AfterEffectAbsorb(this),
OnEffectManaShield(this), AfterEffectManaShield(this), OnEffectManaShield(this), AfterEffectManaShield(this),
OnEffectSplit(this), OnEffectSplit(this),
@@ -965,6 +985,11 @@ class TC_GAME_API AuraScript : public _SpellScript
// where function is: void function (AuraEffect const* aurEff, SpellModifier*& spellMod); // where function is: void function (AuraEffect const* aurEff, SpellModifier*& spellMod);
AuraEffectCalcSpellModHookHandler::HookList DoEffectCalcSpellMod; AuraEffectCalcSpellModHookHandler::HookList DoEffectCalcSpellMod;
// executed when aura effect calculates damage or healing for dots and hots
// example: DoEffectCalcDamageAndHealing.Register(this, &class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
// where function is: void function (AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod);
EffectCalcDamageAndHealingHookHandler::HookList DoEffectCalcDamageAndHealing;
// executed when absorb aura effect is going to reduce damage // executed when absorb aura effect is going to reduce damage
// example: OnEffectAbsorb.Register(this, &class::function, EffectIndexSpecifier); // example: OnEffectAbsorb.Register(this, &class::function, EffectIndexSpecifier);
// where function is: void function (AuraEffect const* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount); // where function is: void function (AuraEffect const* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount);