Core/Scripts: Added damage and healing calculation hook to spell and aura scripts allowing to override base damage amount, flat value mod and percent value mod separately

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Shauren authored and Ovahlord committed 2023-08-03 21:32:20 +02:00
1 parent 5bc189372b
commit 9480f79c2a
10 files changed
+188 -50

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+53 -27
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@@ -1214,7 +1214,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, Weapon
uint32 damage = 0;
damage += CalculateDamage(damageInfo->AttackType, false, true);
// Add melee damage bonus
damage = MeleeDamageBonusDone(damageInfo->Target, damage, damageInfo->AttackType, DIRECT_DAMAGE, nullptr, true, SpellSchoolMask(damageInfo->DamageSchoolMask));
damage = MeleeDamageBonusDone(damageInfo->Target, damage, damageInfo->AttackType, DIRECT_DAMAGE, nullptr, MECHANIC_NONE, true, SpellSchoolMask(damageInfo->DamageSchoolMask));
damage = damageInfo->Target->MeleeDamageBonusTaken(this, damage, damageInfo->AttackType, nullptr, SpellSchoolMask(damageInfo->DamageSchoolMask));
// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
@@ -6180,22 +6180,35 @@ void Unit::EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damag
SendEnergizeSpellLog(victim, spellInfo->Id, damage, powerType);
}
uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, uint32 stack) const
int32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, int32 pdamage, DamageEffectType damagetype, uint8 effIndex, uint32 stack /*= 1*/, Spell* spell /*= nullptr*/, AuraEffect const* aurEff /*= nullptr*/) const
{
if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
if (!spellProto || !victim)
return pdamage;
int32 DoneTotal = 0;
float DoneTotalMod = 1.0f;
auto callDamageScript = [&](int32& dmg, int32& flatMod, float& pctMod)
{
if (spell)
spell->CallScriptCalcDamageHandlers(victim, dmg, flatMod, pctMod);
else if (aurEff)
aurEff->GetBase()->CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID()), victim, dmg, flatMod, pctMod);
};
// Some spells don't benefit from done mods
if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
return pdamage;
if (damagetype == DIRECT_DAMAGE || spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
{
callDamageScript(pdamage, DoneTotal, DoneTotalMod);
return int32(std::max(float(pdamage + DoneTotal) * DoneTotalMod, 0.0f));
}
// Totems get their bonus damage from their owner
if (IsCreature() && IsTotem())
if (Unit* creator = ObjectAccessor::GetUnit(*this, GetCreatorGUID()))
return creator->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, stack);
return creator->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, stack, spell, aurEff);
int32 DoneTotal = 0;
float DoneTotalMod = SpellDamagePctDone(victim, spellProto, damagetype);
DoneTotalMod = SpellDamagePctDone(victim, spellProto, damagetype);
// done scripted mod (take it from owner)
Unit const* owner = GetOwner() ? GetOwner() : this;
@@ -6328,13 +6341,14 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
DoneTotal += int32(DoneAdvertisedBenefit * spellPowerCoeff * stack);
}
float tmpDamage = float(int32(pdamage) + DoneTotal) * DoneTotalMod;
callDamageScript(pdamage, DoneTotal, DoneTotalMod);
float tmpDamage = float(pdamage + DoneTotal) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SpellModOp::PeriodicHealingAndDamage : SpellModOp::HealingAndDamage, tmpDamage);
return uint32(std::max(tmpDamage, 0.0f));
return int32(std::max(tmpDamage, 0.0f));
}
float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const
@@ -6518,7 +6532,7 @@ float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, Damage
return DoneTotalMod;
}
uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype) const
int32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, int32 pdamage, DamageEffectType damagetype) const
{
if (!spellProto || damagetype == DIRECT_DAMAGE)
return pdamage;
@@ -6601,7 +6615,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
}
float tmpDamage = pdamage * TakenTotalMod;
return uint32(std::max(tmpDamage, 0.0f));
return int32(std::max(tmpDamage, 0.0f));
}
int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod /*= false*/) const
@@ -6949,12 +6963,12 @@ float Unit::SpellCritChanceTaken(Unit const* caster, SpellInfo const* spellInfo,
return damage;
}
uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, uint32 stack) const
int32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, int32 healamount, DamageEffectType damagetype, uint8 effIndex, uint32 stack /*= 1*/, Spell* spell /*= nullptr*/, AuraEffect const* aurEff /*= nullptr*/) const
{
// For totems get healing bonus from owner (statue isn't totem in fact)
if (GetTypeId() == TYPEID_UNIT && IsTotem())
if (Unit* creator = ObjectAccessor::GetUnit(*this, GetCreatorGUID()))
return creator->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, stack);
return creator->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, stack, spell, aurEff);
// Some spells don't benefit from done mods
if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
@@ -7055,13 +7069,19 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
DoneTotal = 0;
}
float heal = float(int32(healamount) + DoneTotal) * DoneTotalMod;
if (spell)
spell->CallScriptCalcHealingHandlers(victim, healamount, DoneTotal, DoneTotalMod);
else if (aurEff)
aurEff->GetBase()->CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID()), victim, healamount, DoneTotal, DoneTotalMod);
float heal = float(healamount + DoneTotal) * DoneTotalMod;
// apply spellmod to Done amount
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SpellModOp::PeriodicHealingAndDamage : SpellModOp::HealingAndDamage, heal);
return uint32(std::max(heal, 0.0f));
return int32(std::max(heal, 0.0f));
}
float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const
@@ -7143,7 +7163,7 @@ float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const
return DoneTotalMod;
}
uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype) const
int32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, int32 healamount, DamageEffectType damagetype) const
{
float TakenTotalMod = 1.0f;
@@ -7190,7 +7210,7 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u
float heal = healamount * TakenTotalMod;
return uint32(std::max(heal, 0.0f));
return int32(std::max(heal, 0.0f));
}
int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod /*= false*/) const
@@ -7474,7 +7494,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, Worl
return false;
}
uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto /*= nullptr*/, bool useSpellBonusData /*= true*/, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/)
int32 Unit::MeleeDamageBonusDone(Unit* victim, int32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto /*= nullptr*/, Mechanics mechanic /*= MECHANIC_NONE*/, bool useSpellBonusData /*= true*/, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/, Spell* spell /*= nullptr*/, AuraEffect const* aurEff /*= nullptr*/)
{
if (!victim || damage == 0)
return 0;
@@ -7562,7 +7582,10 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 damage, WeaponAttackType
});
// Add SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC percent bonus
if (spellProto)
// Add SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC percent bonus
if (mechanic != MECHANIC_NONE)
AddPct(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, mechanic));
else if (spellProto && spellProto->Mechanic)
AddPct(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, spellProto->Mechanic));
if (!spellProto)
@@ -7578,20 +7601,23 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 damage, WeaponAttackType
}));
}
float damageF = damage;
if (spell)
spell->CallScriptCalcDamageHandlers(victim, damage, DoneFlatBenefit, DoneTotalMod);
else if (aurEff)
aurEff->GetBase()->CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID()), victim, damage, DoneFlatBenefit, DoneTotalMod);
float damageF = float(damage + DoneFlatBenefit) * DoneTotalMod;
// apply spellmod to Done damage
if (spellProto)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SpellModOp::PeriodicHealingAndDamage : SpellModOp::HealingAndDamage, damageF);
damageF = (damageF + DoneFlatBenefit) * DoneTotalMod;
// bonus result can be negative
return uint32(std::max(damageF, 0.0f));
return int32(std::max(damageF, 0.0f));
}
uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto /*= nullptr*/, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/)
int32 Unit::MeleeDamageBonusTaken(Unit* attacker, int32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto /*= nullptr*/, SpellSchoolMask damageSchoolMask /*= SPELL_SCHOOL_MASK_NORMAL*/)
{
if (pdamage == 0)
return 0;
@@ -7624,7 +7650,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT
return true;
});
if ((TakenFlatBenefit < 0) && (pdamage < static_cast<uint32>(-TakenFlatBenefit)))
if ((TakenFlatBenefit < 0) && (pdamage < -TakenFlatBenefit))
return 0;
// Taken total percent damage auras
@@ -7729,7 +7755,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT
}
float tmpDamage = float(pdamage + TakenFlatBenefit) * TakenTotalMod;
return uint32(std::max(tmpDamage, 0.0f));
return int32(std::max(tmpDamage, 0.0f));
}
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
+6 -6
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@@ -1595,16 +1595,16 @@ class TC_GAME_API Unit : public WorldObject
Unit* GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo = nullptr);
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod = false) const;
uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, uint32 stack = 1) const;
int32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, int32 pdamage, DamageEffectType damagetype, uint8 effIndex, uint32 stack = 1, Spell* spell = nullptr, AuraEffect const* aurEff = nullptr) const;
float SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const;
uint32 SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype) const;
int32 SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, int32 pdamage, DamageEffectType damagetype) const;
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask, bool withSpellPowerPctMod = false) const;
uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, uint32 stack = 1) const;
int32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, int32 healamount, DamageEffectType damagetype, uint8 effIndex, uint32 stack = 1, Spell* spell = nullptr, AuraEffect const* aurEff = nullptr) const;
float SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const;
uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype) const;
int32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, int32 healamount, DamageEffectType damagetype) const;
uint32 MeleeDamageBonusDone(Unit* pVictim, uint32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto = nullptr, bool useSpellBonusData = true, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL);
uint32 MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto = nullptr, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL);
int32 MeleeDamageBonusDone(Unit* pVictim, int32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const* spellProto = nullptr, Mechanics mechanic = MECHANIC_NONE, bool useSpellBonusData = true, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, Spell* spell = nullptr, AuraEffect const* aurEff = nullptr);
int32 MeleeDamageBonusTaken(Unit* attacker, int32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto = nullptr, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL);
bool IsBlockCritical() const;
float SpellCritChanceDone(SpellInfo const* spellInfo, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK, bool isPeriodic = false) const;
@@ -595,11 +595,11 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_LEECH:
if (caster && GetBase()->GetType() == UNIT_AURA_TYPE)
amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex());
amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), 1, nullptr, this);
break;
case SPELL_AURA_PERIODIC_HEAL:
if (caster && GetBase()->GetType() == UNIT_AURA_TYPE)
amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex());
amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), 1, nullptr, this);
break;
default:
break;
@@ -5748,7 +5748,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
{
// leave only target depending bonuses, rest is handled in calculate amount
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount());
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this);
switch (GetSpellInfo()->SpellFamilyName)
{
@@ -5879,7 +5879,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
// dynobj auras must always have a caster
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = ASSERT_NOTNULL(caster)->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount());
damage = ASSERT_NOTNULL(caster)->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this);
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT);
@@ -5943,7 +5943,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetEffIndex(), GetBase()->GetStackAmount()));
uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this));
heal = uint32(caster->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT));
HealInfo healInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask());
@@ -6009,7 +6009,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
else
{
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount()) * caster->SpellHealingPctDone(target, m_spellInfo);
damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this) * caster->SpellHealingPctDone(target, m_spellInfo);
}
damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT);
@@ -6302,7 +6302,7 @@ void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEv
}
SpellNonMeleeDamage damageInfo(target, triggerTarget, GetId(), GetSpellInfo()->SchoolMask);
uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE, GetEffIndex());
uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE, GetEffIndex(), 1, nullptr, this);
damage = triggerTarget->SpellDamageBonusTaken(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
target->CalculateSpellDamageTaken(&damageInfo, damage, GetSpellInfo());
Unit:: DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
@@ -2248,6 +2248,20 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellM
}
}
void Aura::CallScriptCalcDamageAndHealingHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod)
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_DAMAGE_AND_HEALING);
auto effEndItr = (*scritr)->DoEffectCalcDamageAndHealing.end(), effItr = (*scritr)->DoEffectCalcDamageAndHealing.begin();
for (; effItr != effEndItr; ++effItr)
if (effItr->Filter(m_spellInfo, SpellEffIndex(aurEff->GetEffIndex())))
effItr->Call(aurEff, victim, damageOrHealing, flatMod, pctMod);
(*scritr)->_FinishScriptCall();
}
}
void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool& defaultPrevented)
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
@@ -253,6 +253,7 @@ class TC_GAME_API Aura
void CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32& amount, bool & canBeRecalculated);
void CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude);
void CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier*& spellMod);
void CallScriptCalcDamageAndHealingHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod);
void CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount, bool& defaultPrevented);
void CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32& absorbAmount);
void CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32& absorbAmount, bool& defaultPrevented);
+26
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@@ -8427,6 +8427,32 @@ void Spell::CallScriptAfterHitHandlers()
}
}
void Spell::CallScriptCalcDamageHandlers(Unit* victim, int32& damage, int32& flatMod, float& pctMod)
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CALC_DAMAGE);
auto hookItrEnd = (*scritr)->CalcDamage.end(), hookItr = (*scritr)->CalcDamage.begin();
for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(victim, damage, flatMod, pctMod);
(*scritr)->_FinishScriptCall();
}
}
void Spell::CallScriptCalcHealingHandlers(Unit* victim, int32& healing, int32& flatMod, float& pctMod)
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CALC_HEALING);
auto hookItrEnd = (*scritr)->CalcHealing.end(), hookItr = (*scritr)->CalcHealing.begin();
for (; hookItr != hookItrEnd; ++hookItr)
(*hookItr).Call(victim, healing, flatMod, pctMod);
(*scritr)->_FinishScriptCall();
}
}
void Spell::CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
+4
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@@ -772,6 +772,10 @@ class TC_GAME_API Spell
void CallScriptBeforeHitHandlers();
void CallScriptOnHitHandlers();
void CallScriptAfterHitHandlers();
public:
void CallScriptCalcDamageHandlers(Unit* victim, int32& damage, int32& flatMod, float& pctMod);
void CallScriptCalcHealingHandlers(Unit* victim, int32& healing, int32& flatMod, float& pctMod);
protected:
void CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
void CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
void CallScriptDestinationTargetSelectHandlers(SpellDestination& target, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
+15 -10
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@@ -451,7 +451,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
if (unitCaster && damage > 0 && apply_direct_bonus)
{
damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, effIndex);
damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, effIndex, 1, this);
damage = unitTarget->SpellDamageBonusTaken(unitCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
}
@@ -1017,7 +1017,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
// add spell damage bonus
if (unitCaster)
{
damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex, 1, this);
damage = unitTarget->SpellDamageBonusTaken(unitCaster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
}
@@ -1172,9 +1172,9 @@ void Spell::EffectHeal(SpellEffIndex effIndex)
}
// Death Pact - return pct of max health to caster
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
addhealth = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(unitCaster->CountPctFromMaxHealth(damage)), HEAL, effIndex);
addhealth = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(unitCaster->CountPctFromMaxHealth(damage)), HEAL, effIndex, 1, this);
else
addhealth = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex);
addhealth = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex, 1, this);
addhealth = unitTarget->SpellHealingBonusTaken(unitCaster, m_spellInfo, addhealth, HEAL);
@@ -1200,7 +1200,7 @@ void Spell::EffectHealPct(SpellEffIndex effIndex)
uint32 heal = unitTarget->CountPctFromMaxHealth(damage);
if (unitCaster)
{
heal = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, heal, HEAL, effIndex);
heal = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, heal, HEAL, effIndex, 1, this);
heal = unitTarget->SpellHealingBonusTaken(unitCaster, m_spellInfo, heal, HEAL);
}
@@ -1222,7 +1222,7 @@ void Spell::EffectHealMechanical(SpellEffIndex effIndex)
uint32 heal = damage;
if (unitCaster)
{
heal = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, heal, HEAL, effIndex);
heal = unitCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, heal, HEAL, effIndex, 1, this);
heal = unitTarget->SpellHealingBonusTaken(unitCaster, m_spellInfo, heal, HEAL);
}
@@ -1239,7 +1239,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
if (unitCaster)
{
damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
damage = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE, effIndex, 1, this);
damage = unitTarget->SpellDamageBonusTaken(unitCaster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
}
@@ -1260,7 +1260,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
if (unitCaster && unitCaster->IsAlive())
{
healthGain = unitCaster->SpellHealingBonusDone(unitCaster, m_spellInfo, healthGain, HEAL, effIndex);
healthGain = unitCaster->SpellHealingBonusDone(unitCaster, m_spellInfo, healthGain, HEAL, effIndex, 1, this);
healthGain = unitCaster->SpellHealingBonusTaken(unitCaster, m_spellInfo, healthGain, HEAL);
HealInfo healInfo(unitCaster, unitCaster, healthGain, m_spellInfo, m_spellSchoolMask);
@@ -2776,6 +2776,8 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
bool normalized = false;
float weaponDamagePercentMod = 1.0f;
Mechanics mechanic = MECHANIC_NONE;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
switch (m_spellInfo->Effects[j].Effect)
@@ -2792,8 +2794,11 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
ApplyPct(weaponDamagePercentMod, damage);
break;
default:
break; // not weapon damage effect, just skip
continue; // not weapon damage effect, just skip
}
if (m_spellInfo->Effects[j].Mechanic != MECHANIC_NONE && mechanic == MECHANIC_NONE)
mechanic = m_spellInfo->Effects[j].Mechanic;
}
if (useWeaponDamage)
@@ -2943,7 +2948,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
weaponDamage = std::max(weaponDamage, 0);
// Add melee damage bonuses (also check for negative)
weaponDamage = unitCaster->MeleeDamageBonusDone(unitTarget, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo, !useWeaponDamage);
weaponDamage = unitCaster->MeleeDamageBonusDone(unitTarget, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo, mechanic, !useWeaponDamage, m_spellSchoolMask, this);
m_damage += unitTarget->MeleeDamageBonusTaken(unitCaster, weaponDamage, m_attackType, m_spellInfo);
}
+37
View File
@@ -113,6 +113,27 @@ bool SpellScript::_Validate(SpellInfo const* entry)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnDestinationTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
if (CalcDamage.size())
{
if (!entry->HasEffect(SPELL_EFFECT_SCHOOL_DAMAGE)
&& !entry->HasEffect(SPELL_EFFECT_POWER_DRAIN)
&& !entry->HasEffect(SPELL_EFFECT_HEALTH_LEECH)
&& !entry->HasEffect(SPELL_EFFECT_WEAPON_DAMAGE)
&& !entry->HasEffect(SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
&& !entry->HasEffect(SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
&& !entry->HasEffect(SPELL_EFFECT_WEAPON_PERCENT_DAMAGE))
TC_LOG_ERROR("scripts", "Spell `%u` script `%s` does not have a damage effect - handler bound to hook `CalcDamage` of SpellScript won't be executed", entry->Id, m_scriptName->c_str());
}
if (CalcHealing.size())
{
if (!entry->HasEffect(SPELL_EFFECT_HEAL)
&& !entry->HasEffect(SPELL_EFFECT_HEAL_PCT)
&& !entry->HasEffect(SPELL_EFFECT_HEAL_MECHANICAL)
&& !entry->HasEffect(SPELL_EFFECT_HEALTH_LEECH))
TC_LOG_ERROR("scripts", "Spell `%u` script `%s` does not have a damage effect - handler bound to hook `CalcHealing` of SpellScript won't be executed", entry->Id, m_scriptName->c_str());
}
return _SpellScript::_Validate(entry);
}
@@ -145,6 +166,17 @@ bool SpellScript::IsInCheckCastHook() const
{
return m_currentScriptState == SPELL_SCRIPT_HOOK_CHECK_CAST;
}
bool SpellScript::IsAfterTargetSelectionPhase() const
{
return IsInHitPhase()
|| IsInEffectHook()
|| m_currentScriptState == SPELL_SCRIPT_HOOK_ON_CAST
|| m_currentScriptState == SPELL_SCRIPT_HOOK_AFTER_CAST
|| m_currentScriptState == SPELL_SCRIPT_HOOK_CALC_DAMAGE
|| m_currentScriptState == SPELL_SCRIPT_HOOK_CALC_HEALING;
}
bool SpellScript::IsInTargetHook() const
{
switch (m_currentScriptState)
@@ -514,6 +546,10 @@ bool AuraScript::_Validate(SpellInfo const* entry)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (auto itr = DoEffectCalcDamageAndHealing.begin(); itr != DoEffectCalcDamageAndHealing.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcDamageAndHealing` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (auto itr = OnEffectAbsorb.begin(); itr != OnEffectAbsorb.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
@@ -808,6 +844,7 @@ Unit* AuraScript::GetTarget() const
case AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_CALC_DAMAGE_AND_HEALING:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_MANASHIELD:
+25
View File
@@ -479,6 +479,8 @@ enum SpellScriptHookType
SPELL_SCRIPT_HOOK_BEFORE_CAST,
SPELL_SCRIPT_HOOK_ON_CAST,
SPELL_SCRIPT_HOOK_AFTER_CAST,
SPELL_SCRIPT_HOOK_CALC_DAMAGE,
SPELL_SCRIPT_HOOK_CALC_HEALING,
SPELL_SCRIPT_HOOK_ON_SPELL_START
};
@@ -498,6 +500,7 @@ class TC_GAME_API SpellScript : public _SpellScript
using EffectNameHook = EffectNameHookHandler<void, SpellEffIndex>;
using HitHook = HookHandler<void>;
using CastHook = HookHandler<void>;
using DamageAndHealingCalcHook = HookHandler<void, Unit*, int32&, int32&, float&>;
public:
SpellScript()
@@ -508,6 +511,7 @@ class TC_GAME_API SpellScript : public _SpellScript
AfterCast(this),
OnCheckCast(this),
OnEffectLaunch(this), OnEffectLaunchTarget(this), OnEffectHit(this), OnEffectHitTarget(this), OnEffectSuccessfulDispel(this),
CalcDamage(this), CalcHealing(this),
BeforeHit(this), OnHit(this), AfterHit(this),
OnObjectAreaTargetSelect(this), OnObjectTargetSelect(this), OnDestinationTargetSelect(this)
{
@@ -521,6 +525,7 @@ class TC_GAME_API SpellScript : public _SpellScript
void _PrepareScriptCall(SpellScriptHookType hookType);
void _FinishScriptCall();
bool IsInCheckCastHook() const;
bool IsAfterTargetSelectionPhase() const;
bool IsInTargetHook() const;
bool IsInModifiableHook() const;
bool IsInHitPhase() const;
@@ -562,6 +567,16 @@ class TC_GAME_API SpellScript : public _SpellScript
EffectNameHook::HookList OnEffectHitTarget;
EffectNameHook::HookList OnEffectSuccessfulDispel;
public: // SpellScript interface - Calc Damage or Heal hooks
// CalcDamage.Register(this, &class::function);
// Function is: void function(Unit* victim, int32& damage, int32& flatMod, float& pctMod);
DamageAndHealingCalcHook::HookList CalcDamage;
// CalcHealing.Register(this, &class::function);
// Function is: void function(Unit* victim, int32& healing, int32& flatMod, float& pctMod);
DamageAndHealingCalcHook::HookList CalcHealing;
public: // SpellScript interface - Hit hooks
// BeforeHit.Register(this, class::function);
@@ -600,6 +615,8 @@ class TC_GAME_API SpellScript : public _SpellScript
// 5. AfterCast - executed after spell missile is launched and immediate spell actions are done
// 6. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched
// 7. OnEffectLaunchTarget - executed just before specified effect handler call - when spell missile is launched - called for each target from spell target map
// 10a. CalcDamage - executed during specified effect handler call - when spell missile is launched - called for each target from spell target map
// 10b. CalcHealing - executed during specified effect handler call - when spell missile is launched - called for each target from spell target map
// 8. OnEffectHit - executed just before specified effect handler call - when spell missile hits dest
// 9. BeforeHit - executed just before spell hits a target - called for each target from spell target map
// 10. OnEffectHitTarget - executed just before specified effect handler call - called for each target from spell target map
@@ -720,6 +737,7 @@ enum AuraScriptHookType
AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT,
AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC,
AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD,
AURA_SCRIPT_HOOK_EFFECT_CALC_DAMAGE_AND_HEALING,
AURA_SCRIPT_HOOK_EFFECT_ABSORB,
AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB,
AURA_SCRIPT_HOOK_EFFECT_MANASHIELD,
@@ -758,6 +776,7 @@ class TC_GAME_API AuraScript : public _SpellScript
using AuraEffectCalcAmountHookHandler = AuraNameHookHandler<void, AuraEffect const*, int32&, bool&>;
using AuraEffectCalcPeriodicHookHandler = AuraNameHookHandler<void, AuraEffect const*, bool&, int32&>;
using AuraEffectCalcSpellModHookHandler = AuraNameHookHandler<void, AuraEffect const*, SpellModifier*&>;
using EffectCalcDamageAndHealingHookHandler = AuraNameHookHandler<void, AuraEffect const*, Unit*, int32&, int32&, float&>;
template <typename R, typename... Args>
struct TC_GAME_API AuraEffectHandleModeHookHandler : AuraNameHookHandler<R, Args...>
@@ -868,6 +887,7 @@ class TC_GAME_API AuraScript : public _SpellScript
OnEffectRemove(this), AfterEffectRemove(this),
OnEffectPeriodic(this), OnEffectUpdatePeriodic(this),
DoEffectCalcAmount(this), DoEffectCalcPeriodic(this), DoEffectCalcSpellMod(this),
DoEffectCalcDamageAndHealing(this),
OnEffectAbsorb(this), AfterEffectAbsorb(this),
OnEffectManaShield(this), AfterEffectManaShield(this),
OnEffectSplit(this),
@@ -965,6 +985,11 @@ class TC_GAME_API AuraScript : public _SpellScript
// where function is: void function (AuraEffect const* aurEff, SpellModifier*& spellMod);
AuraEffectCalcSpellModHookHandler::HookList DoEffectCalcSpellMod;
// executed when aura effect calculates damage or healing for dots and hots
// example: DoEffectCalcDamageAndHealing.Register(this, &class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
// where function is: void function (AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod);
EffectCalcDamageAndHealingHookHandler::HookList DoEffectCalcDamageAndHealing;
// executed when absorb aura effect is going to reduce damage
// example: OnEffectAbsorb.Register(this, &class::function, EffectIndexSpecifier);
// where function is: void function (AuraEffect const* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount);