Core/GameObjects: Implemented gameobject_addon table, you can now set invisibility for gameobjects for quests

(cherry picked from commit 9d59d038f8b09ed036448e755cb0b102396a4ca1)

Conflicts:
	sql/updates/world/2015_04_05_07_world.sql
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h

Core/GameObjects: fixed typo and logic (0 is a valid invisibility type)

(cherry picked from commit 23e8a3ce2928458649d94408d5deffb67339b1d6)
This commit is contained in:
Rat authored and DDuarte committed 2015-05-19 11:22:51 +01:00
1 parent 8c61e51fe5
commit 95b5e35745
6 files changed
+92

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DROP TABLE IF EXISTS `gameobject_addon`;
CREATE TABLE `gameobject_addon` (
`guid` bigint(20) unsigned NOT NULL DEFAULT '0',
`invisibilityType` tinyint(3) unsigned NOT NULL DEFAULT '0',
`invisibilityValue` int(10) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`guid`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;