Core/GameObjects: Implemented gameobject_addon table, you can now set invisibility for gameobjects for quests
(cherry picked from commit 9d59d038f8b09ed036448e755cb0b102396a4ca1) Conflicts: sql/updates/world/2015_04_05_07_world.sql src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h Core/GameObjects: fixed typo and logic (0 is a valid invisibility type) (cherry picked from commit 23e8a3ce2928458649d94408d5deffb67339b1d6)
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DROP TABLE IF EXISTS `gameobject_addon`;
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CREATE TABLE `gameobject_addon` (
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`guid` bigint(20) unsigned NOT NULL DEFAULT '0',
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`invisibilityType` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`invisibilityValue` int(10) unsigned NOT NULL DEFAULT '0',
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PRIMARY KEY (`guid`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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