Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
Also fixes a memory leak in .reload creature_template command --HG-- branch : trunk
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@@ -84,8 +84,7 @@ class ReactorRunnable : protected ACE_Task_Base
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Stop();
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Wait();
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if (m_Reactor)
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delete m_Reactor;
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delete m_Reactor;
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}
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void Stop()
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@@ -220,11 +219,8 @@ WorldSocketMgr::WorldSocketMgr() :
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WorldSocketMgr::~WorldSocketMgr()
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{
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if (m_NetThreads)
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delete [] m_NetThreads;
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if (m_Acceptor)
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delete m_Acceptor;
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delete [] m_NetThreads;
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delete m_Acceptor;
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}
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int
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