Core/Spells: load BonusCoefficient into SpellInfo and use it for Goblin's Rocket Barrage Racial spell damage calculation
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@@ -5349,6 +5349,24 @@ class spell_gen_wounded : public SpellScript
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}
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};
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// 69041 - Rocket Barrage (Racial)
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class spell_rocket_barrage : public SpellScript
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{
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void HandleDamage(SpellEffIndex effIndex)
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{
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Unit* caster = GetCaster();
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int32 basePoints = GetEffectValue() + caster->getLevel() * 2;
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basePoints += caster->SpellBaseDamageBonusDone(GetSpellInfo()->GetSchoolMask()) * GetSpellInfo()->Effects[effIndex].BonusMultiplier;
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basePoints += caster->GetTotalAttackPowerValue(caster->getClass() != CLASS_HUNTER ? BASE_ATTACK : RANGED_ATTACK) * GetSpellInfo()->BonusCoefficient;
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SetEffectValue(basePoints);
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}
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void Register() override
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{
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OnEffectLaunchTarget.Register(&spell_rocket_barrage::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
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}
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};
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void AddSC_generic_spell_scripts()
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{
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new spell_gen_absorb0_hitlimit1();
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@@ -5481,4 +5499,5 @@ void AddSC_generic_spell_scripts()
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RegisterSpellScript(spell_gen_ghost);
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RegisterSpellScript(spell_gen_zero_energy_zero_regen);
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RegisterSpellScript(spell_gen_wounded);
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RegisterSpellScript(spell_rocket_barrage);
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}
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