* Backed out changeset 44ff24439269
* We will implement this in a generic way using the conditions system --HG-- branch : trunk
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@@ -1028,22 +1028,12 @@ bool Item::IsBindedNotWith( Player const* player ) const
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bool ItemRequiredTarget::IsFitToRequirements( Unit* pUnitTarget ) const
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{
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float uiPercentHP;
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float uiHealth;
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float uiMaxHealth;
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if (pUnitTarget->GetTypeId() != TYPEID_UNIT)
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return false;
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if (pUnitTarget->GetEntry() != m_uiTargetEntry)
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return false;
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uiHealth = pUnitTarget->GetHealth();
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uiMaxHealth = pUnitTarget->GetMaxHealth();
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uiPercentHP = ((uiHealth / uiMaxHealth) * 100);
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if (m_uiMaxPercentHealth <= uiPercentHP)
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return false;
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switch(m_uiType)
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{
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case ITEM_TARGET_TYPE_CREATURE:
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