From 970009cb3b7e8a3ca0aa1107f70a76e9dc1ecb61 Mon Sep 17 00:00:00 2001 From: Subv Date: Wed, 10 Oct 2012 11:49:51 -0500 Subject: [PATCH] Core/Players: Remove the mute from the DB when the timer expires. --- src/server/game/Entities/Player/Player.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9b2921b844..0d31c40f3a 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1579,6 +1579,16 @@ void Player::Update(uint32 p_time) // check every second if (now > m_Last_tick + 1) UpdateSoulboundTradeItems(); + + // If mute expired, remove it from the DB + if (GetSession()->m_muteTime && GetSession()->m_muteTime < now) + { + GetSession()->m_muteTime = 0; + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); + stmt->setInt64(0, 0); // Set the mute time to 0 + stmt->setUInt32(1, GetSession()->GetAccountId()); + LoginDatabase.Execute(stmt); + } if (!m_timedquests.empty()) {