Core/Movement: Make MovementGenerators use pointers instead of references. cleanup

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Subv committed 2012-08-25 22:57:55 -05:00
1 parent e0abbfd86c
commit 97c3e2e6c1
24 files changed
+484 -481

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@@ -342,7 +342,7 @@ class boss_algalon_the_observer : public CreatureScript
DoCast(me, SPELL_RIDE_THE_LIGHTNING, true);
me->GetMotionMaster()->MovePoint(POINT_ALGALON_LAND, AlgalonLandPos);
me->SetHomePosition(AlgalonLandPos);
Movement::MoveSplineInit init(*me);
Movement::MoveSplineInit init(me);
init.MoveTo(AlgalonLandPos.GetPositionX(), AlgalonLandPos.GetPositionY(), AlgalonLandPos.GetPositionZ());
init.SetOrientationFixed(true);
init.Launch();