Core/Logging: Fix incorrect error level for some warden messages
Core/Logging: Fix incorrect filter type for many network messages Core/Logging: Use OPCODE filter type for network messages related to wrong packets
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910755bbb3
commit
984493108b
14 files changed
+112
-123
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@@ -193,7 +193,7 @@ int WorldSocket::SendPacket(WorldPacket const& pct)
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if (msg_queue()->enqueue_tail(mb, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
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{
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::SendPacket enqueue_tail failed");
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::SendPacket enqueue_tail failed");
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mb->release();
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return -1;
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}
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@@ -236,7 +236,7 @@ int WorldSocket::open (void *a)
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if (peer().get_remote_addr(remote_addr) == -1)
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{
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::open: peer().get_remote_addr errno = %s", ACE_OS::strerror (errno));
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::open: peer().get_remote_addr errno = %s", ACE_OS::strerror (errno));
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return -1;
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}
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@@ -261,7 +261,7 @@ int WorldSocket::open (void *a)
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// Register with ACE Reactor
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if (reactor()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1)
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{
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror (errno));
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror (errno));
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return -1;
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}
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@@ -297,14 +297,14 @@ int WorldSocket::handle_input (ACE_HANDLE)
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return Update(); // interesting line, isn't it ?
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}
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sLog->outDebug(LOG_FILTER_GENERAL, "WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
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errno = ECONNRESET;
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return -1;
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}
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case 0:
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{
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sLog->outDebug(LOG_FILTER_GENERAL, "WorldSocket::handle_input: Peer has closed connection");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input: Peer has closed connection");
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errno = ECONNRESET;
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return -1;
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@@ -373,7 +373,7 @@ int WorldSocket::handle_output_queue (GuardType& g)
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if (msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
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{
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::handle_output_queue dequeue_head");
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::handle_output_queue dequeue_head");
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return -1;
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}
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@@ -408,7 +408,7 @@ int WorldSocket::handle_output_queue (GuardType& g)
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if (msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero) == -1)
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{
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::handle_output_queue enqueue_head");
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::handle_output_queue enqueue_head");
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mblk->release();
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return -1;
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}
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@@ -480,7 +480,7 @@ int WorldSocket::handle_input_header (void)
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if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
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{
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Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)",
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)",
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m_Session ? m_Session->GetAccountId() : 0,
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_player ? _player->GetGUIDLow() : 0,
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_player ? _player->GetName() : "<none>",
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@@ -586,7 +586,7 @@ int WorldSocket::handle_input_missing_data (void)
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// hope this is not hack, as proper m_RecvWPct is asserted around
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if (!m_RecvWPct)
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{
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sLog->outError(LOG_FILTER_GENERAL, "Forcing close on input m_RecvWPct = NULL");
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sLog->outError(LOG_FILTER_NETWORKIO, "Forcing close on input m_RecvWPct = NULL");
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errno = EINVAL;
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return -1;
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}
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@@ -632,7 +632,7 @@ int WorldSocket::cancel_wakeup_output (GuardType& g)
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(this, ACE_Event_Handler::WRITE_MASK) == -1)
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{
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// would be good to store errno from reactor with errno guard
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::cancel_wakeup_output");
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::cancel_wakeup_output");
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return -1;
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}
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@@ -651,7 +651,7 @@ int WorldSocket::schedule_wakeup_output (GuardType& g)
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if (reactor()->schedule_wakeup
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(this, ACE_Event_Handler::WRITE_MASK) == -1)
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{
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::schedule_wakeup_output");
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::schedule_wakeup_output");
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return -1;
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}
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@@ -683,51 +683,44 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
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case CMSG_AUTH_SESSION:
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if (m_Session)
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{
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::ProcessIncoming: Player send CMSG_AUTH_SESSION again");
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", m_Session->GetPlayerName(false).c_str());
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return -1;
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}
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sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
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return HandleAuthSession (*new_pct);
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case CMSG_KEEP_ALIVE:
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sLog->outDebug(LOG_FILTER_GENERAL, "CMSG_KEEP_ALIVE, size: " UI64FMTD, uint64(new_pct->size()));
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sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", GetOpcodeNameForLogging(opcode).c_str());
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sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
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return 0;
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default:
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{
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ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1);
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if (m_Session != NULL)
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if (!m_Session)
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{
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// Our Idle timer will reset on any non PING opcodes.
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// Catches people idling on the login screen and any lingering ingame connections.
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m_Session->ResetTimeOutTime();
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// OK, give the packet to WorldSession
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aptr.release();
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// WARNINIG here we call it with locks held.
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// Its possible to cause deadlock if QueuePacket calls back
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m_Session->QueuePacket (new_pct);
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return 0;
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}
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else
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{
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
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sLog->outError(LOG_FILTER_NETWORKIO, "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
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return -1;
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}
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// Our Idle timer will reset on any non PING opcodes.
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// Catches people idling on the login screen and any lingering ingame connections.
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m_Session->ResetTimeOutTime();
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// OK, give the packet to WorldSession
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aptr.release();
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// WARNINIG here we call it with locks held.
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// Its possible to cause deadlock if QueuePacket calls back
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m_Session->QueuePacket(new_pct);
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return 0;
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}
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}
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}
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catch (ByteBufferException &)
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{
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%i. Disconnected client.",
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%i. Disconnected client.",
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opcode, GetRemoteAddress().c_str(), m_Session ? int32(m_Session->GetAccountId()) : -1);
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if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_DEBUG))
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "Dumping error causing packet:");
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new_pct->hexlike();
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}
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new_pct->hexlike();
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return -1;
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}
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@@ -758,7 +751,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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packet << uint8(AUTH_REJECT);
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SendPacket(packet);
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
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return -1;
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}
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@@ -772,7 +765,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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recvPacket >> unk4;
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recvPacket.read(digest, 20);
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sLog->outDebug(LOG_FILTER_GENERAL, "WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
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BuiltNumberClient,
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unk2,
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account.c_str(),
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@@ -794,7 +787,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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SendPacket(packet);
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
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return -1;
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}
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@@ -814,7 +807,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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const char* sStr = s.AsHexStr(); //Must be freed by OPENSSL_free()
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const char* vStr = v.AsHexStr(); //Must be freed by OPENSSL_free()
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sLog->outDebug(LOG_FILTER_GENERAL, "WorldSocket::HandleAuthSession: (s, v) check s: %s v: %s",
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: (s, v) check s: %s v: %s",
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sStr,
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vStr);
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@@ -830,7 +823,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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packet << uint8 (AUTH_FAILED);
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SendPacket(packet);
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sLog->outDebug(LOG_FILTER_GENERAL, "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
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return -1;
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}
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}
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@@ -894,7 +887,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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packet << uint8 (AUTH_BANNED);
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SendPacket(packet);
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
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return -1;
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}
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@@ -908,7 +901,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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SendPacket(packet);
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sLog->outInfo(LOG_FILTER_GENERAL, "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
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sLog->outInfo(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
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return -1;
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}
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@@ -932,11 +925,11 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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SendPacket(packet);
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
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return -1;
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}
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sLog->outDebug(LOG_FILTER_GENERAL, "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
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account.c_str(),
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address.c_str());
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@@ -1012,12 +1005,8 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
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if (m_Session && AccountMgr::IsPlayerAccount(m_Session->GetSecurity()))
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{
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Player* _player = m_Session->GetPlayer();
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::HandlePing: Player (account: %u, GUID: %u, name: %s) kicked for over-speed pings (address: %s)",
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m_Session->GetAccountId(),
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_player ? _player->GetGUIDLow() : 0,
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_player ? _player->GetName() : "<none>",
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GetRemoteAddress().c_str());
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
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m_Session->GetPlayerName(false).c_str(), GetRemoteAddress().c_str());
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return -1;
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}
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@@ -1035,7 +1024,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
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m_Session->SetLatency (latency);
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else
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{
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sLog->outError(LOG_FILTER_GENERAL, "WorldSocket::HandlePing: peer sent CMSG_PING, "
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sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandlePing: peer sent CMSG_PING, "
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"but is not authenticated or got recently kicked, "
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" address = %s",
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GetRemoteAddress().c_str());
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