Core/Movement: fixed packet structure for SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY and SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY

* enabled CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK
This commit is contained in:
Ovahlord committed 2019-09-14 18:23:58 +02:00
1 parent 7dacfff2ef
commit 9a0fe48e70
5 files changed
+63 -16

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+9 -2
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@@ -14354,7 +14354,9 @@ bool Unit::SetCanFly(bool enable, bool packetOnly)
{
AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY);
RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_SPLINE_ELEVATION);
AddExtraUnitMovementFlag(MOVEMENTFLAG2_CAN_SWIM_TO_FLY_TRANS);
if (GetTypeId() == TYPEID_PLAYER)
AddExtraUnitMovementFlag(MOVEMENTFLAG2_CAN_SWIM_TO_FLY_TRANS);
SetFall(false);
}
else
@@ -14362,8 +14364,13 @@ bool Unit::SetCanFly(bool enable, bool packetOnly)
if (IsFlying() && !IsLevitating())
SetFall(true);
RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_MASK_MOVING_FLY);
RemoveExtraUnitMovementFlag(MOVEMENTFLAG2_CAN_SWIM_TO_FLY_TRANS);
if (GetTypeId() == TYPEID_PLAYER)
RemoveExtraUnitMovementFlag(MOVEMENTFLAG2_CAN_SWIM_TO_FLY_TRANS);
}
if (Player* player = ToPlayer())
player->SendMovementSetCanTransitionBetweenSwimAndFly(enable);
}
if (enable)