Entities/Movement: Correctly send MSG_MOVE_TELEPORT to the player when it is teleported, send MSG_MOVE_UPDATE_TELEPORT to nearby players when such thing happens.

Allow the usage of WriteMovementInfo on non-player units.
This commit is contained in:
Subv committed 2012-12-29 15:22:37 -05:00
1 parent ae47b641e1
commit 9a9fbb87de
9 files changed
+649 -547

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+13 -488
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@@ -30,7 +30,6 @@
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
#include "MovementStructures.h"
void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket& /*recvPacket*/)
{
@@ -276,7 +275,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
/* extract packet */
MovementInfo movementInfo;
ReadMovementInfo(recvPacket, &movementInfo);
GetPlayer()->ReadMovementInfo(recvPacket, &movementInfo);
// prevent tampered movement data
if (movementInfo.guid != mover->GetGUID())
@@ -375,17 +374,16 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
}
/*----------------------*/
/* process position-change */
WorldPacket data(SMSG_PLAYER_MOVE, recvPacket.size());
movementInfo.time = getMSTime();
movementInfo.guid = mover->GetGUID();
WriteMovementInfo(data, &movementInfo);
mover->SendMessageToSet(&data, _player);
mover->m_movementInfo = movementInfo;
/*----------------------*/
/* process position-change */
WorldPacket data(SMSG_PLAYER_MOVE, recvPacket.size());
_player->WriteMovementInfo(data);
mover->SendMessageToSet(&data, _player);
// this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
if (mover->GetVehicle())
{
@@ -446,7 +444,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
recvData >> newspeed;
/*----------------*/
@@ -536,7 +534,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
MovementInfo mi;
ReadMovementInfo(recvData, &mi);
GetPlayer()->ReadMovementInfo(recvData, &mi);
_player->m_movementInfo = mi;
}
@@ -553,7 +551,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK");
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
if (_player->m_mover->GetGUID() != movementInfo.guid)
return;
@@ -583,7 +581,7 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip<uint32>(); // unk2
}
@@ -598,7 +596,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip<uint32>(); // unk2
}
@@ -614,477 +612,4 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
recvData >> agree;
_player->SummonIfPossible(agree);
}
void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
{
bool hasMovementFlags = false;
bool hasMovementFlags2 = false;
bool hasTimestamp = false;
bool hasOrientation = false;
bool hasTransportData = false;
bool hasTransportTime2 = false;
bool hasTransportTime3 = false;
bool hasPitch = false;
bool hasFallData = false;
bool hasFallDirection = false;
bool hasSplineElevation = false;
bool hasSpline = false;
MovementStatusElements* sequence = GetMovementStatusElementsSequence(data.GetOpcode());
if (sequence == NULL)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::ReadMovementInfo: No movement sequence found for opcode 0x%04X", uint32(data.GetOpcode()));
return;
}
ObjectGuid guid;
ObjectGuid tguid;
for (uint32 i = 0; i < MSE_COUNT; ++i)
{
MovementStatusElements element = sequence[i];
if (element == MSEEnd)
break;
if (element >= MSEHasGuidByte0 && element <= MSEHasGuidByte7)
{
guid[element - MSEHasGuidByte0] = data.ReadBit();
continue;
}
if (element >= MSEHasTransportGuidByte0 &&
element <= MSEHasTransportGuidByte7)
{
if (hasTransportData)
tguid[element - MSEHasTransportGuidByte0] = data.ReadBit();
continue;
}
if (element >= MSEGuidByte0 && element <= MSEGuidByte7)
{
data.ReadByteSeq(guid[element - MSEGuidByte0]);
continue;
}
if (element >= MSETransportGuidByte0 &&
element <= MSETransportGuidByte7)
{
if (hasTransportData)
data.ReadByteSeq(tguid[element - MSETransportGuidByte0]);
continue;
}
switch (element)
{
case MSEHasMovementFlags:
hasMovementFlags = !data.ReadBit();
break;
case MSEHasMovementFlags2:
hasMovementFlags2 = !data.ReadBit();
break;
case MSEHasTimestamp:
hasTimestamp = !data.ReadBit();
break;
case MSEHasOrientation:
hasOrientation = !data.ReadBit();
break;
case MSEHasTransportData:
hasTransportData = data.ReadBit();
break;
case MSEHasTransportTime2:
if (hasTransportData)
hasTransportTime2 = data.ReadBit();
break;
case MSEHasTransportTime3:
if (hasTransportData)
hasTransportTime3 = data.ReadBit();
break;
case MSEHasPitch:
hasPitch = !data.ReadBit();
break;
case MSEHasFallData:
hasFallData = data.ReadBit();
break;
case MSEHasFallDirection:
if (hasFallData)
hasFallDirection = data.ReadBit();
break;
case MSEHasSplineElevation:
hasSplineElevation = !data.ReadBit();
break;
case MSEHasSpline:
hasSpline = data.ReadBit();
break;
case MSEMovementFlags:
if (hasMovementFlags)
mi->flags = data.ReadBits(30);
break;
case MSEMovementFlags2:
if (hasMovementFlags2)
mi->flags2 = data.ReadBits(12);
break;
case MSETimestamp:
if (hasTimestamp)
data >> mi->time;
break;
case MSEPositionX:
data >> mi->pos.m_positionX;
break;
case MSEPositionY:
data >> mi->pos.m_positionY;
break;
case MSEPositionZ:
data >> mi->pos.m_positionZ;
break;
case MSEOrientation:
if (hasOrientation)
mi->pos.SetOrientation(data.read<float>());
break;
case MSETransportPositionX:
if (hasTransportData)
data >> mi->t_pos.m_positionX;
break;
case MSETransportPositionY:
if (hasTransportData)
data >> mi->t_pos.m_positionY;
break;
case MSETransportPositionZ:
if (hasTransportData)
data >> mi->t_pos.m_positionZ;
break;
case MSETransportOrientation:
if (hasTransportData)
mi->pos.SetOrientation(data.read<float>());
break;
case MSETransportSeat:
if (hasTransportData)
data >> mi->t_seat;
break;
case MSETransportTime:
if (hasTransportData)
data >> mi->t_time;
break;
case MSETransportTime2:
if (hasTransportData && hasTransportTime2)
data >> mi->t_time2;
break;
case MSETransportTime3:
if (hasTransportData && hasTransportTime3)
data >> mi->t_time3;
break;
case MSEPitch:
if (hasPitch)
data >> mi->pitch;
break;
case MSEFallTime:
if (hasFallData)
data >> mi->fallTime;
break;
case MSEFallVerticalSpeed:
if (hasFallData)
data >> mi->j_zspeed;
break;
case MSEFallCosAngle:
if (hasFallData && hasFallDirection)
data >> mi->j_cosAngle;
break;
case MSEFallSinAngle:
if (hasFallData && hasFallDirection)
data >> mi->j_sinAngle;
break;
case MSEFallHorizontalSpeed:
if (hasFallData && hasFallDirection)
data >> mi->j_xyspeed;
break;
case MSESplineElevation:
if (hasSplineElevation)
data >> mi->splineElevation;
break;
case MSEZeroBit:
case MSEOneBit:
data.ReadBit();
break;
default:
ASSERT(false && "Incorrect sequence element detected at ReadMovementInfo");
break;
}
}
mi->guid = guid;
mi->t_guid = tguid;
if (hasTransportData && mi->pos.m_positionX != mi->t_pos.m_positionX)
if (GetPlayer()->GetTransport())
GetPlayer()->GetTransport()->UpdatePosition(mi);
//! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview.
//! Might be subject to latency, so just remove improper flags.
#ifdef TRINITY_DEBUG
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
{ \
if (check) \
{ \
sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \
"MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \
STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \
mi->RemoveMovementFlag((maskToRemove)); \
} \
}
#else
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
if (check) \
mi->RemoveMovementFlag((maskToRemove));
#endif
/*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid
in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD.
It will freeze clients that receive this player's movement info.
*/
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT),
MOVEMENTFLAG_ROOT);
//! Cannot hover without SPELL_AURA_HOVER
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->HasAuraType(SPELL_AURA_HOVER),
MOVEMENTFLAG_HOVER);
//! Cannot ascend and descend at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING),
MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING);
//! Cannot move left and right at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT),
MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT);
//! Cannot strafe left and right at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT),
MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT);
//! Cannot pitch up and down at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN),
MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN);
//! Cannot move forwards and backwards at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
//! Cannot walk on water without SPELL_AURA_WATER_WALK
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK),
MOVEMENTFLAG_WATERWALKING);
//! Cannot feather fall without SPELL_AURA_FEATHER_FALL
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL),
MOVEMENTFLAG_FALLING_SLOW);
/*! Cannot fly if no fly auras present. Exception is being a GM.
Note that we check for account level instead of Player::IsGameMaster() because in some
situations it may be feasable to use .gm fly on as a GM without having .gm on,
e.g. aerial combat.
*/
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER &&
!GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) &&
!GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
#undef REMOVE_VIOLATING_FLAGS
}
void WorldSession::WriteMovementInfo(WorldPacket &data, MovementInfo* mi)
{
bool hasMovementFlags = mi->GetMovementFlags() != 0;
bool hasMovementFlags2 = mi->GetExtraMovementFlags() != 0;
bool hasTimestamp = mi->time != 0;
bool hasOrientation = !G3D::fuzzyEq(mi->pos.GetOrientation(), 0.0f);
bool hasTransportData = mi->t_guid != 0;
bool hasTransportTime2 = mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT);
bool hasTransportTime3 = false;
bool hasPitch = mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING);
bool hasFallData = mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_TURNING);
bool hasFallDirection = mi->HasMovementFlag(MOVEMENTFLAG_FALLING);
bool hasSplineElevation = mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION);
bool hasSpline = false;
MovementStatusElements* sequence = GetMovementStatusElementsSequence(data.GetOpcode());
if (!sequence)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::WriteMovementInfo: No movement sequence found for opcode 0x%04X", uint32(data.GetOpcode()));
return;
}
ObjectGuid guid = mi->guid;
ObjectGuid tguid = mi->t_guid;
for(uint32 i = 0; i < MSE_COUNT; ++i)
{
MovementStatusElements element = sequence[i];
if (element == MSEEnd)
break;
if (element >= MSEHasGuidByte0 && element <= MSEHasGuidByte7)
{
data.WriteBit(guid[element - MSEHasGuidByte0]);
continue;
}
if (element >= MSEHasTransportGuidByte0 &&
element <= MSEHasTransportGuidByte7)
{
if (hasTransportData)
data.WriteBit(tguid[element - MSEHasTransportGuidByte0]);
continue;
}
if (element >= MSEGuidByte0 && element <= MSEGuidByte7)
{
data.WriteByteSeq(guid[element - MSEGuidByte0]);
continue;
}
if (element >= MSETransportGuidByte0 &&
element <= MSETransportGuidByte7)
{
if (hasTransportData)
data.WriteByteSeq(tguid[element - MSETransportGuidByte0]);
continue;
}
switch (element)
{
case MSEHasMovementFlags:
data.WriteBit(!hasMovementFlags);
break;
case MSEHasMovementFlags2:
data.WriteBit(!hasMovementFlags2);
break;
case MSEHasTimestamp:
data.WriteBit(!hasTimestamp);
break;
case MSEHasOrientation:
data.WriteBit(!hasOrientation);
break;
case MSEHasTransportData:
data.WriteBit(hasTransportData);
break;
case MSEHasTransportTime2:
if (hasTransportData)
data.WriteBit(hasTransportTime2);
break;
case MSEHasTransportTime3:
if (hasTransportData)
data.WriteBit(hasTransportTime3);
break;
case MSEHasPitch:
data.WriteBit(!hasPitch);
break;
case MSEHasFallData:
data.WriteBit(hasFallData);
break;
case MSEHasFallDirection:
if (hasFallData)
data.WriteBit(hasFallDirection);
break;
case MSEHasSplineElevation:
data.WriteBit(!hasSplineElevation);
break;
case MSEHasSpline:
data.WriteBit(hasSpline);
break;
case MSEMovementFlags:
if (hasMovementFlags)
data.WriteBits(mi->flags, 30);
break;
case MSEMovementFlags2:
if (hasMovementFlags2)
data.WriteBits(mi->flags2, 12);
break;
case MSETimestamp:
if (hasTimestamp)
data << mi->time;
break;
case MSEPositionX:
data << mi->pos.m_positionX;
break;
case MSEPositionY:
data << mi->pos.m_positionY;
break;
case MSEPositionZ:
data << mi->pos.m_positionZ;
break;
case MSEOrientation:
if (hasOrientation)
data << mi->pos.GetOrientation();
break;
case MSETransportPositionX:
if (hasTransportData)
data << mi->t_pos.m_positionX;
break;
case MSETransportPositionY:
if (hasTransportData)
data << mi->t_pos.m_positionY;
break;
case MSETransportPositionZ:
if (hasTransportData)
data << mi->t_pos.m_positionZ;
break;
case MSETransportOrientation:
if (hasTransportData)
data << mi->t_pos.GetOrientation();
break;
case MSETransportSeat:
if (hasTransportData)
data << mi->t_seat;
break;
case MSETransportTime:
if (hasTransportData)
data << mi->t_time;
break;
case MSETransportTime2:
if (hasTransportData && hasTransportTime2)
data << mi->t_time2;
break;
case MSETransportTime3:
if (hasTransportData && hasTransportTime3)
data << mi->t_time3;
break;
case MSEPitch:
if (hasPitch)
data << mi->pitch;
break;
case MSEFallTime:
if (hasFallData)
data << mi->fallTime;
break;
case MSEFallVerticalSpeed:
if (hasFallData)
data << mi->j_zspeed;
break;
case MSEFallCosAngle:
if (hasFallData && hasFallDirection)
data << mi->j_cosAngle;
break;
case MSEFallSinAngle:
if (hasFallData && hasFallDirection)
data << mi->j_sinAngle;
break;
case MSEFallHorizontalSpeed:
if (hasFallData && hasFallDirection)
data << mi->j_xyspeed;
break;
case MSESplineElevation:
if (hasSplineElevation)
data << mi->splineElevation;
break;
case MSEZeroBit:
data.WriteBit(0);
break;
case MSEOneBit:
data.WriteBit(1);
break;
default:
ASSERT(false && "Incorrect sequence element detected at ReadMovementInfo");
break;
}
}
}
}