Entities/Movement: Correctly send MSG_MOVE_TELEPORT to the player when it is teleported, send MSG_MOVE_UPDATE_TELEPORT to nearby players when such thing happens.
Allow the usage of WriteMovementInfo on non-player units.
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@@ -597,7 +597,7 @@ void OpcodeTable::Initialize()
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DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_FLIGHT_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_RUN_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_TELEPORT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(MSG_MOVE_WORLDPORT_ACK, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode );
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DEFINE_OPCODE_HANDLER(MSG_NOTIFY_PARTY_SQUELCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
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DEFINE_OPCODE_HANDLER(MSG_PARTY_ASSIGNMENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode );
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