*always remove old aura instead of recalculating new one in same id stack case-this prevents some problem with spelleffects execution problems
--HG-- branch : trunk
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@@ -2641,6 +2641,11 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
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spellId_2 = GetLastSpellInChain(spellId_2);
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spellId_1 = GetLastSpellInChain(spellId_1);
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// Hack for Incanter's Absorption
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if (spellId_1 == spellId_2 && spellId_1 == 44413)
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return false;
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if (spellId_1 == spellId_2)
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return true;
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