Core/Entities: GameObjectDespawn packet is only sent for GameObjects
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@@ -1975,13 +1975,6 @@ void WorldObject::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr
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VisitNearbyWorldObject(GetVisibilityRange(), notifier);
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}
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void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
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{
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WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8);
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data << uint64(guid);
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SendMessageToSet(&data, true);
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}
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void WorldObject::SetMap(Map* map)
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{
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ASSERT(map);
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