Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums

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Spp committed 2013-02-04 04:43:50 +01:00
1 parent f753c989f2
commit 9bdfc87774
19 files changed
+242 -188

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@@ -33,7 +33,7 @@
#include "ace/INET_Addr.h"
#include "Player.h"
#include "Pet.h"
#include "LFGMgr.h"
#include "LFG.h"
#include "GroupMgr.h"
class misc_commandscript : public CommandScript
@@ -2863,7 +2863,7 @@ public:
const char* onlineState = (p && p->IsInWorld()) ? "online" : "offline";
handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
GUID_LOPART(slot.guid), flags.c_str(), LFGMgr::GetRolesString(slot.roles).c_str());
GUID_LOPART(slot.guid), flags.c_str(), lfg::GetRolesString(slot.roles).c_str());
}
}
else