Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums
This commit is contained in:
1 parent
f753c989f2
commit
9bdfc87774
19 files changed
+242
-188
No files matched your search
@@ -33,7 +33,7 @@
|
||||
#include "ace/INET_Addr.h"
|
||||
#include "Player.h"
|
||||
#include "Pet.h"
|
||||
#include "LFGMgr.h"
|
||||
#include "LFG.h"
|
||||
#include "GroupMgr.h"
|
||||
|
||||
class misc_commandscript : public CommandScript
|
||||
@@ -2863,7 +2863,7 @@ public:
|
||||
const char* onlineState = (p && p->IsInWorld()) ? "online" : "offline";
|
||||
|
||||
handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
|
||||
GUID_LOPART(slot.guid), flags.c_str(), LFGMgr::GetRolesString(slot.roles).c_str());
|
||||
GUID_LOPART(slot.guid), flags.c_str(), lfg::GetRolesString(slot.roles).c_str());
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
Reference in new issue
Block a user