Core/Entities: remove PhaseMask
* database fields and values will remain until they have been converted to their according phase IDs
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@@ -93,7 +93,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
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return false;
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}
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WorldObject::_Create(guidlow, HighGuid::DynamicObject, caster->GetPhaseMask());
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WorldObject::_Create(guidlow, HighGuid::DynamicObject);
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PhasingHandler::InheritPhaseShift(this, caster);
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SetEntry(spell->Id);
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