Core/Entities: remove PhaseMask

* database fields and values will remain until they have been converted to their according phase IDs
This commit is contained in:
Ovahlord committed 2020-03-29 04:05:43 +02:00
1 parent ce6093f8cd
commit 9bfe43a88a
32 files changed
+121 -149

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@@ -93,7 +93,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
return false;
}
WorldObject::_Create(guidlow, HighGuid::DynamicObject, caster->GetPhaseMask());
WorldObject::_Create(guidlow, HighGuid::DynamicObject);
PhasingHandler::InheritPhaseShift(this, caster);
SetEntry(spell->Id);