Core/Entities: remove PhaseMask

* database fields and values will remain until they have been converted to their according phase IDs
This commit is contained in:
Ovahlord committed 2020-03-29 04:05:43 +02:00
1 parent ce6093f8cd
commit 9bfe43a88a
32 files changed
+121 -149

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+5 -14
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@@ -1185,7 +1185,7 @@ void MovementInfo::OutDebug()
WorldObject::WorldObject(bool isWorldObject) : WorldLocation(), LastUsedScriptID(0),
m_name(""), m_isActive(false), m_isFarVisible(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_outdoors(true), m_currMap(nullptr),
m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), _dbPhase(0), m_notifyflags(0), m_executed_notifies(0),
m_InstanceId(0), _dbPhase(0), m_notifyflags(0), m_executed_notifies(0),
m_aiAnimKitId(0), m_movementAnimKitId(0), m_meleeAnimKitId(0)
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
@@ -1270,10 +1270,9 @@ void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
transport->RemovePassenger(this);
}
void WorldObject::_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
void WorldObject::_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh)
{
Object::_Create(guidlow, 0, guidhigh);
m_phaseMask = phaseMask;
}
void WorldObject::UpdatePositionData()
@@ -2105,7 +2104,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
break;
}
if (!summon->Create(GenerateLowGuid<HighGuid::Unit>(), this, 0, entry, pos, nullptr, vehId, true))
if (!summon->Create(GenerateLowGuid<HighGuid::Unit>(), this, entry, pos, nullptr, vehId, true))
{
delete summon;
return nullptr;
@@ -2223,7 +2222,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, Qua
if (goinfo->type == GAMEOBJECT_TYPE_TRANSPORT)
{
go = new Transport();
if (!go->Create(map->GenerateLowGuid<HighGuid::Transport>(), entry, map, GetPhaseMask(), pos, rot, 255, GO_STATE_READY))
if (!go->Create(map->GenerateLowGuid<HighGuid::Transport>(), entry, map, pos, rot, 255, GO_STATE_READY))
{
delete go;
return nullptr;
@@ -2232,7 +2231,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, Qua
else
{
go = new GameObject();
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, GetPhaseMask(), pos, rot, 255, GO_STATE_READY))
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, pos, rot, 255, GO_STATE_READY))
{
delete go;
return nullptr;
@@ -2601,14 +2600,6 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
}
}
void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
{
m_phaseMask = newPhaseMask;
if (update && IsInWorld())
UpdateObjectVisibility();
}
void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= nullptr*/)
{
WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4 + 8);