Core/Entities: remove PhaseMask

* database fields and values will remain until they have been converted to their according phase IDs
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Ovahlord committed 2020-03-29 04:05:43 +02:00
1 parent ce6093f8cd
commit 9bfe43a88a
32 files changed
+121 -149

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@@ -975,7 +975,7 @@ public:
Creature* v = new Creature();
Map* map = handler->GetSession()->GetPlayer()->GetMap();
if (!v->Create(map->GenerateLowGuid<HighGuid::Vehicle>(), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, { x, y, z, o }, nullptr, id))
if (!v->Create(map->GenerateLowGuid<HighGuid::Vehicle>(), map, entry, { x, y, z, o }, nullptr, id))
{
delete v;
return false;