Core/Spells: fix spell scripts from recent commit and cleanup scripts
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@@ -352,17 +352,13 @@ class spell_pri_vampiric_touch : public SpellScriptLoader
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void HandleDispel(DispelInfo* /*dispelInfo*/)
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{
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if (Unit* caster = GetCaster())
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{
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if (Unit* target = GetUnitOwner())
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{
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if (AuraEffect const* aurEff = GetEffect(EFFECT_1))
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{
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int32 damage = aurEff->GetAmount() * 8;
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// backfire damage
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caster->CastCustomSpell(target, PRIEST_SPELL_VAMPIRIC_TOUCH_DISPEL, &damage, NULL, NULL, true, NULL, aurEff);
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}
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}
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}
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}
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void Register()
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