Core/SmartAI: Implement SMART_TARGET_CLOSEST_ENEMY (25)
Required for upcoming EAI to SAI conversion. Closes #10482
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@@ -300,6 +300,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
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case SMART_TARGET_THREAT_LIST:
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case SMART_TARGET_CLOSEST_GAMEOBJECT:
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case SMART_TARGET_CLOSEST_CREATURE:
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case SMART_TARGET_CLOSEST_ENEMY:
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case SMART_TARGET_STORED:
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break;
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default:
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