diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 0aee0b9447..f58eec190c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -664,7 +664,7 @@ void Creature::Update(uint32 diff) if (m_deathState != CORPSE) break; - if (IsEngaged()) + if (IsEngaged() && IsAIEnabled) { m_AI_locked = true; i_AI->UpdateAI(diff);