From 9d618c31620a8e67c07908f28d6085356685d258 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 24 Jul 2020 12:32:51 +0200 Subject: [PATCH] Core/Creatures: ensure that ai is enabled when updating ai for corpses --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 0aee0b9447..f58eec190c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -664,7 +664,7 @@ void Creature::Update(uint32 diff) if (m_deathState != CORPSE) break; - if (IsEngaged()) + if (IsEngaged() && IsAIEnabled) { m_AI_locked = true; i_AI->UpdateAI(diff);