Core/Creature: Add support for multiple gossip menu IDs (#472)
* Core/Creature: Add support for multiple gossip menu IDs Adds support for assigning multiple gossip menu IDs to creatures and controlling them through conditions. Cherry-picked and adapted from: https://github.com/TrinityCore/TrinityCore/commit/36044a9470e9c39a71916e908ab6cf4f95677793 Also disables StormLib automatic static linking. StormLib fix suggested by @brian8544 on Discord. * merge prep --------- Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -98,7 +98,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPackets::Quest::QuestGiverHe
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if (creature->AI()->GossipHello(_player))
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return;
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_player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
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_player->PrepareGossipMenu(creature, _player->GetGossipMenuForSource(creature), true);
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_player->SendPreparedGossip(creature);
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}
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@@ -227,7 +227,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPackets::Quest::QuestG
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auto launchGossip = [&](WorldObject* worldObject)
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{
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_player->PlayerTalkClass->ClearMenus();
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_player->PrepareGossipMenu(worldObject, _player->GetDefaultGossipMenuForSource(worldObject), true);
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_player->PrepareGossipMenu(worldObject, _player->GetGossipMenuForSource(worldObject), true);
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_player->SendPreparedGossip(worldObject);
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};
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