Cleanup before deleting objects when unloading grid. Fix #3922.

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megamage committed 2011-11-11 14:11:58 -05:00
1 parent 360c9dd635
commit 9e3b4fe409
3 files changed
+7 -8

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@@ -1273,6 +1273,8 @@ void WorldObject::setActive(bool on)
void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
{
if (IsInWorld())
RemoveFromWorld();
}
void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask)