Core/Auth: Moved battle.net handling to separate project

This commit is contained in:
Shauren committed 2014-10-10 23:19:40 +02:00
1 parent 03732846fe
commit a04393f554
49 files changed
+1786 -222

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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Session.h"
#include "FriendsPackets.h"
void Battlenet::Friends::SocialnetworkCheckConnected::Read()
{
SocialNetworkId = _stream.Read<uint32>(32);
}
std::string Battlenet::Friends::SocialnetworkCheckConnected::ToString() const
{
return "Battlenet::Friends::SocialnetworkCheckConnected SocialNetworkId " + std::to_string(SocialNetworkId);
}
void Battlenet::Friends::SocialnetworkCheckConnected::CallHandler(Session* session) const
{
SocialNetworkCheckConnectedResult* result = new SocialNetworkCheckConnectedResult(SocialNetworkId);
session->AsyncWrite(result);
}
void Battlenet::Friends::SocialnetworkConnect::Read()
{
int32 unk1 = _stream.Read<int32>(32);
uint32 size1 = _stream.Read<uint32>(9);
auto data1 = _stream.ReadBytes(size1);
uint32 size2 = _stream.Read<uint32>(7);
auto data2 = _stream.ReadBytes(size2);
}
std::string Battlenet::Friends::SocialnetworkConnect::ToString() const
{
return "Battlenet::Friends::SocialnetworkConnect";
}
void Battlenet::Friends::SocialnetworkConnect::CallHandler(Session* session) const
{
session->LogUnhandledPacket(*this);
}
std::string Battlenet::Friends::SocialNetworkConnectResult::ToString() const
{
return "Battlenet::Friends::SocialNetworkConnectResult";
}
void Battlenet::Friends::SocialNetworkConnectResult::Write()
{
}
std::string Battlenet::Friends::SocialNetworkCheckConnectedResult::ToString() const
{
return "Battlenet::Friends::SocialNetworkCheckConnectedResult";
}
void Battlenet::Friends::SocialNetworkCheckConnectedResult::Write()
{
_stream.Write(0, 23); // Ignored
volatile uint16 res = 0;
_stream.Write(res, 16); // Unknown
_stream.Write(SocialNetworkId, 32);
}
void Battlenet::Friends::GetFriendsOfFriend::Read()
{
uint8 unk = _stream.Read<uint8>(2);
uint32 unk1 = _stream.Read<uint32>(32);
}
std::string Battlenet::Friends::GetFriendsOfFriend::ToString() const
{
return "Battlenet::Friends::GetFriendsOfFriend";
}
void Battlenet::Friends::GetFriendsOfFriend::CallHandler(Session* session) const
{
session->LogUnhandledPacket(*this);
}
void Battlenet::Friends::RealIdFriendInvite::Read()
{
_stream.Read<uint32>(32);
uint8 type = _stream.Read<uint8>(3);
switch (type)
{
case 0:
{
_stream.Read<uint32>(32); // Presence Id?
break;
}
case 1: // GameAccount?
{
_stream.Read<uint8>(8);
_stream.Read<uint32>(32);
_stream.Read<uint32>(32);
uint8 size = _stream.Read<uint8>(7); // Only if *(a1 + 16) <= 0x64
_stream.ReadBytes(size);
break;
}
case 2:
Email = _stream.ReadString(9, 3);
break;
case 3:
{
_stream.Read<uint32>(32);
break;
}
case 4:
{
_stream.Read<uint64>(64);
_stream.Read<uint32>(32);
break;
}
}
_stream.Read<uint8>(1);
if (_stream.Read<uint8>(1))
Message = _stream.ReadString(9);
_stream.Read<uint32>(32);
}
std::string Battlenet::Friends::RealIdFriendInvite::ToString() const
{
return "Battlenet::Friends::RealIdFriendInvite Mail: " + Email + " Message: " + Message;
}
void Battlenet::Friends::RealIdFriendInvite::CallHandler(Session* session) const
{
FriendInviteResult* result = new FriendInviteResult();
session->AsyncWrite(result);
}
std::string Battlenet::Friends::FriendInviteResult::ToString() const
{
return "Battlenet::Friends::RealIdFriendInviteResult";
}
void Battlenet::Friends::FriendInviteResult::Write()
{
bool hasNames = false;
_stream.Write(hasNames, 1);
if (hasNames)
{
_stream.WriteString("Testing1", 8);
_stream.WriteString("Testing2", 8);
}
_stream.Write(5, 32);
_stream.Write(0, 0xC); // Ignored
_stream.Write(1, 16);
bool moreInfo = true;
_stream.Write(moreInfo, 1);
if (moreInfo)
{
_stream.Write(0, 8);
_stream.Write(4, 32);
_stream.Write(3, 32);
_stream.WriteString("Testing3", 7, 2);
}
}