Core/Auth: Moved battle.net handling to separate project
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Packets.h"
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#include <sstream>
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std::string Battlenet::PacketHeader::ToString() const
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{
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std::ostringstream stream;
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stream << "Battlenet::PacketHeader opcode: " << Opcode << ", channel: " << Channel;
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return stream.str();
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}
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Battlenet::ServerPacket::ServerPacket(PacketHeader const& header) : Packet(header, *new BitStream())
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{
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_stream.Write(header.Opcode, 6);
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_stream.Write(1, 1);
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_stream.Write(header.Channel, 4);
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}
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Battlenet::ServerPacket::~ServerPacket()
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{
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delete &_stream;
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}
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