Core/Auth: Moved battle.net handling to separate project

This commit is contained in:
Shauren committed 2014-10-10 23:19:40 +02:00
1 parent 03732846fe
commit a04393f554
49 files changed
+1786 -222

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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SessionManager.h"
bool Battlenet::SessionManager::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port)
{
if (!BaseSocketMgr::StartNetwork(service, bindIp, port))
return false;
_acceptor->AsyncAcceptManaged(&OnSocketAccept);
return true;
}
NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const
{
return new NetworkThread<Session>[GetNetworkThreadCount()];
}
void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock)
{
sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock));
}