Update src/server/game/Entities/Unit/Unit.cpp

Fix crash on "tame pet"
This commit is contained in:
MrSmite committed 2012-12-24 03:35:13 -05:00
1 parent 8ce003700c
commit a06006abb0
1 file changed
+8 -4
+8 -4
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@@ -12688,13 +12688,16 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
case MOVE_SWIM:
case MOVE_FLIGHT:
{
// Set creature speed rate from CreatureInfo
// Set creature speed rate
if (GetTypeId() == TYPEID_UNIT)
if (isPet() && !isInCombat())
{
Unit* pOwner = GetCharmerOrOwner(); // Must check for owner or crash on "Tame Pet"
if (isPet() && !isInCombat() && pOwner)
{
// For every yard over 5, increase speed by 0.01
// to help prevent pet from lagging behind and despawning
float dist = GetDistance(GetCharmerOrOwner());
float dist = GetDistance(pOwner);
float base_rate = 1.00f; // base speed is 100% of owner speed
if (dist < 5)
@@ -12702,10 +12705,11 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
float mult = base_rate + ((dist - 5) * 0.01f);
speed *= GetCharmerOrOwner()->GetSpeedRate(mtype) * mult; // pets default to owner's speed when not in combat
speed *= pOwner->GetSpeedRate(mtype) * mult; // pets default to owner's speed when not in combat
}
else
speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
}
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
// TODO: possible affect only on MOVE_RUN