Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren committed 2014-09-14 16:14:12 +02:00
1 parent ce67a097bf
commit a0e50ea35f
256 files changed
+3334 -3833

No files matched your search

@@ -197,14 +197,14 @@ class SmartScript
go = o;
}
}
goOrigGUID = 0;
meOrigGUID = 0;
goOrigGUID.Clear();
meOrigGUID.Clear();
}
//TIMED_ACTIONLIST (script type 9 aka script9)
void SetScript9(SmartScriptHolder& e, uint32 entry);
Unit* GetLastInvoker();
uint64 mLastInvoker;
ObjectGuid mLastInvoker;
private:
void IncPhase(int32 p = 1)
@@ -224,9 +224,9 @@ class SmartScript
SmartAIEventList mTimedActionList;
bool isProcessingTimedActionList;
Creature* me;
uint64 meOrigGUID;
ObjectGuid meOrigGUID;
GameObject* go;
uint64 goOrigGUID;
ObjectGuid goOrigGUID;
AreaTriggerEntry const* trigger;
SmartScriptType mScriptType;
uint32 mEventPhase;