Core/Entities: Use ObjectGuid class in game project
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@@ -197,14 +197,14 @@ class SmartScript
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go = o;
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}
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}
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goOrigGUID = 0;
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meOrigGUID = 0;
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goOrigGUID.Clear();
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meOrigGUID.Clear();
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}
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//TIMED_ACTIONLIST (script type 9 aka script9)
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void SetScript9(SmartScriptHolder& e, uint32 entry);
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Unit* GetLastInvoker();
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uint64 mLastInvoker;
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ObjectGuid mLastInvoker;
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private:
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void IncPhase(int32 p = 1)
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@@ -224,9 +224,9 @@ class SmartScript
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SmartAIEventList mTimedActionList;
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bool isProcessingTimedActionList;
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Creature* me;
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uint64 meOrigGUID;
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ObjectGuid meOrigGUID;
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GameObject* go;
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uint64 goOrigGUID;
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ObjectGuid goOrigGUID;
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AreaTriggerEntry const* trigger;
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SmartScriptType mScriptType;
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uint32 mEventPhase;
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