Core/Entities: Use ObjectGuid class in game project
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@@ -1352,7 +1352,7 @@ struct SmartScriptHolder
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typedef std::unordered_map<uint32, WayPoint*> WPPath;
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typedef std::list<WorldObject*> ObjectList;
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typedef std::list<uint64> GuidList;
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class ObjectGuidList
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{
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ObjectList* m_objectList;
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