Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren committed 2014-09-14 16:14:12 +02:00
1 parent ce67a097bf
commit a0e50ea35f
256 files changed
+3334 -3833

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@@ -94,7 +94,7 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe
SetEntry(spellId);
SetObjectScale(1);
SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID());
SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetGUID());
// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.