Core/Entities: Use ObjectGuid class in game project
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@@ -55,7 +55,7 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>, publ
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void BindToCaster();
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void UnbindFromCaster();
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uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
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uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
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ObjectGuid GetCasterGUID() const { return GetGuidValue(DYNAMICOBJECT_CASTER); }
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float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
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protected:
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