Core/Entities: Use ObjectGuid class in game project

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Shauren committed 2014-09-14 16:14:12 +02:00
1 parent ce67a097bf
commit a0e50ea35f
256 files changed
+3334 -3833

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@@ -140,7 +140,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
if (itr->second != map->GetInstanceId())
continue;
uint32 player_guid = itr->first;
ObjectGuid player_guid(HIGHGUID_PLAYER, itr->first);
Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
if (!obj)