Core/Entities: Use ObjectGuid class in game project
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@@ -26,7 +26,7 @@
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void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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{
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uint64 guid;
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ObjectGuid guid;
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Player* player;
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Player* plTarget;
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@@ -35,7 +35,7 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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if (!GetPlayer()->duel) // ignore accept from duel-sender
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return;
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player = GetPlayer();
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player = GetPlayer();
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plTarget = player->duel->opponent;
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if (player == player->duel->initiator || !plTarget || player == plTarget || player->duel->startTime != 0 || plTarget->duel->startTime != 0)
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@@ -56,7 +56,7 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_CANCELLED");
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uint64 guid;
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ObjectGuid guid;
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recvPacket >> guid;
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// no duel requested
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