Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren committed 2014-09-14 16:14:12 +02:00
1 parent ce67a097bf
commit a0e50ea35f
256 files changed
+3334 -3833

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@@ -121,7 +121,7 @@ namespace Movement
if (transport)
{
data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
data.appendPackGUID(unit->GetTransGUID());
data << unit->GetTransGUID().WriteAsPacked();
data << int8(unit->GetTransSeat());
}
@@ -167,7 +167,7 @@ namespace Movement
if (transport)
{
data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
data.appendPackGUID(unit->GetTransGUID());
data << unit->GetTransGUID().WriteAsPacked();
data << int8(unit->GetTransSeat());
}
@@ -188,7 +188,7 @@ namespace Movement
void MoveSplineInit::SetFacing(const Unit* target)
{
args.flags.EnableFacingTarget();
args.facing.target = target->GetGUID();
args.facing.target = target->GetGUID().GetRawValue();
}
void MoveSplineInit::SetFacing(float angle)