Core/Entities: Use ObjectGuid class in game project
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ce67a097bf
commit
a0e50ea35f
256 files changed
+3334
-3833
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@@ -226,10 +226,10 @@ public:
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
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stmt->setUInt32(0, delInfo.lowGuid);
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if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
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sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
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sWorld->AddCharacterNameData(ObjectGuid(HIGHGUID_PLAYER, delInfo.lowGuid), delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
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}
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static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
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static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
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{
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if (player)
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{
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@@ -252,7 +252,7 @@ public:
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// Update level and reset XP, everything else will be updated at login
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
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stmt->setUInt8(0, uint8(newLevel));
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stmt->setUInt32(1, GUID_LOPART(playerGuid));
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stmt->setUInt32(1, playerGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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}
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@@ -303,7 +303,7 @@ public:
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static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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@@ -382,7 +382,7 @@ public:
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME_BY_GUID);
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stmt->setString(0, newName);
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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stmt->setUInt32(1, targetGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -396,7 +396,7 @@ public:
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sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), playerOldName.c_str(), sObjectMgr->GetPlayerAccountIdByGUID(targetGuid));
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}
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else
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sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (GUID: %u)", playerOldName.c_str(), newName.c_str(), GUID_LOPART(targetGuid));
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sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (%s)", playerOldName.c_str(), newName.c_str(), targetGuid.ToString().c_str());
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}
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else
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{
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@@ -416,11 +416,11 @@ public:
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return false;
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std::string oldNameLink = handler->playerLink(targetName);
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handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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stmt->setUInt32(1, targetGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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}
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@@ -444,7 +444,7 @@ public:
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}
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
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return false;
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@@ -472,7 +472,7 @@ public:
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static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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@@ -488,8 +488,8 @@ public:
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else
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{
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std::string oldNameLink = handler->playerLink(targetName);
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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stmt->setUInt32(1, targetGuid.GetCounter());
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
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}
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CharacterDatabase.Execute(stmt);
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@@ -499,7 +499,7 @@ public:
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static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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@@ -516,8 +516,8 @@ public:
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else
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{
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std::string oldNameLink = handler->playerLink(targetName);
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
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stmt->setUInt32(1, targetGuid.GetCounter());
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}
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CharacterDatabase.Execute(stmt);
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@@ -527,7 +527,7 @@ public:
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static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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@@ -545,8 +545,8 @@ public:
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{
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std::string oldNameLink = handler->playerLink(targetName);
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/// @todo add text into database
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
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stmt->setUInt32(1, targetGuid.GetCounter());
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}
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CharacterDatabase.Execute(stmt);
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@@ -773,7 +773,7 @@ public:
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if (!normalizePlayerName(characterName))
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return false;
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uint64 characterGuid;
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ObjectGuid characterGuid;
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uint32 accountId;
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Player* player = sObjectAccessor->FindPlayerByName(characterName);
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@@ -799,7 +799,7 @@ public:
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AccountMgr::GetName(accountId, accountName);
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Player::DeleteFromDB(characterGuid, accountId, true, true);
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handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), GUID_LOPART(characterGuid), accountName.c_str(), accountId);
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handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), characterGuid.GetCounter(), accountName.c_str(), accountId);
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return true;
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}
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@@ -818,7 +818,7 @@ public:
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}
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
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return false;
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@@ -966,10 +966,10 @@ public:
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if (!fileStr || !playerStr)
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return false;
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uint64 guid;
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ObjectGuid guid;
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// character name can't start from number
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if (isNumeric(playerStr))
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guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
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guid = ObjectGuid(HIGHGUID_PLAYER, uint32(atoi(playerStr)));
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else
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{
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std::string name = handler->extractPlayerNameFromLink(playerStr);
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