Core/Entities: Use ObjectGuid class in game project
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@@ -140,7 +140,7 @@ public:
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Transport* transport = NULL;
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(guid, id, HIGHGUID_UNIT), (Creature*)NULL))
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if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, id, guid), (Creature*)NULL))
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{
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x = creature->GetPositionX();
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y = creature->GetPositionY();
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