Core/Entities: Use ObjectGuid class in game project
This commit is contained in:
1 parent
ce67a097bf
commit
a0e50ea35f
256 files changed
+3334
-3833
No files matched your search
@@ -85,7 +85,7 @@ public:
|
||||
creatureTarget->RemoveCorpse();
|
||||
creatureTarget->SetHealth(0); // just for nice GM-mode view
|
||||
|
||||
pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
|
||||
pet->SetGuidValue(UNIT_FIELD_CREATEDBY, player->GetGUID());
|
||||
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
|
||||
|
||||
if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
|
||||
|
||||
Reference in new issue
Block a user