Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren committed 2014-09-14 16:14:12 +02:00
1 parent ce67a097bf
commit a0e50ea35f
256 files changed
+3334 -3833

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+6 -6
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@@ -59,14 +59,14 @@ public:
static bool HandleResetAchievementsCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
if (target)
target->ResetAchievements();
else
AchievementMgr::DeleteFromDB(GUID_LOPART(targetGuid));
AchievementMgr::DeleteFromDB(targetGuid);
return true;
}
@@ -158,7 +158,7 @@ public:
static bool HandleResetSpellsCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -175,7 +175,7 @@ public:
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
@@ -205,7 +205,7 @@ public:
static bool HandleResetTalentsCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
{
@@ -249,7 +249,7 @@ public:
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
std::string nameLink = handler->playerLink(targetName);