Core/Entities: Use ObjectGuid class in game project

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Shauren committed 2014-09-14 16:14:12 +02:00
1 parent ce67a097bf
commit a0e50ea35f
256 files changed
+3334 -3833

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@@ -123,7 +123,7 @@ public:
return false;
Player* target;
uint64 target_guid;
ObjectGuid target_guid;
std::string target_name;
if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;