Core/Entities: Use ObjectGuid class in game project
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@@ -123,7 +123,7 @@ public:
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return false;
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Player* target;
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uint64 target_guid;
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ObjectGuid target_guid;
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std::string target_name;
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if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
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return false;
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