Core/Entities: Use ObjectGuid class in game project
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@@ -153,7 +153,7 @@ public:
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return true;
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}
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sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : -1);
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sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : ObjectGuid(uint64(-1)));
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sTicketMgr->UpdateLastChange();
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std::string msg = ticket->FormatMessageString(*handler, player ? player->GetName().c_str() : "Console", NULL, NULL, NULL, NULL);
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@@ -434,7 +434,7 @@ public:
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return false;
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// Detect target's GUID
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uint64 guid = 0;
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ObjectGuid guid = 0;
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if (Player* player = sObjectAccessor->FindPlayerByName(name))
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guid = player->GetGUID();
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else
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