Core/Entities: Use ObjectGuid class in game project
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@@ -504,7 +504,7 @@ class spell_pri_mind_sear : public SpellScriptLoader
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void FilterTargets(std::list<WorldObject*>& unitList)
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{
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unitList.remove_if(Trinity::ObjectGUIDCheck(GetCaster()->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT)));
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unitList.remove_if(Trinity::ObjectGUIDCheck(GetCaster()->GetChannelObjectGuid()));
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}
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void Register() override
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