Core: Remove "suggest parentheses around ‘&&’ within ‘||’" and "suggest parentheses around assignment used as truth value" warnings

--HG--
branch : trunk
This commit is contained in:
Spp committed 2010-08-21 21:54:41 +02:00
1 parent c15c605a11
commit a136403dee
7 files changed
+60 -54

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+9 -9
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@@ -537,7 +537,7 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint
void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
{
if (absorb)
*absorb += damage;
@@ -1172,7 +1172,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
if (!pVictim)
return;
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
return;
SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
@@ -1433,7 +1433,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
if (!pVictim)
return;
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
return;
//You don't lose health from damage taken from another player while in a sanctuary
@@ -5424,7 +5424,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
}
// default case
if (!target || target != this && !target->isAlive())
if (!target || (target != this && !target->isAlive()))
return false;
if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
@@ -8706,7 +8706,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Enlightenment (trigger only from mana cost spells)
case 35095:
{
if (!procSpell || procSpell->powerType != POWER_MANA || procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0)
if (!procSpell || procSpell->powerType != POWER_MANA || (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0))
return false;
break;
}
@@ -10515,7 +10515,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)
(spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
{
CastingTime /= 2;
break;
@@ -14640,7 +14640,7 @@ void Unit::SetContestedPvP(Player *attackedPlayer)
{
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
if (!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
if (!player || (attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer)))
return;
player->SetContestedPvPTimer(30000);
@@ -15586,7 +15586,7 @@ void Unit::RemoveCharmedBy(Unit *charmer)
return;
ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
ASSERT(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && IsVehicle());
ASSERT(type != CHARM_TYPE_VEHICLE || (GetTypeId() == TYPEID_UNIT && IsVehicle()));
charmer->SetCharm(this, false);
@@ -15626,7 +15626,7 @@ void Unit::RemoveCharmedBy(Unit *charmer)
//a guardian should always have charminfo
if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled())
charmer->ToPlayer()->SendRemoveControlBar();
else if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isGuardian())
else if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isGuardian()))
DeleteCharmInfo();
}