Core/Units: Partial implementation of SMSG_MOVE_SET_COLLISION_HGT - send proper character collision height on dismount.

Fixes #2642

NOTE: Still have to properly implement collision height calculation for mounting up.
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Machiavelli committed 2011-11-21 22:54:25 +01:00
1 parent 7c8f4358ea
commit a14cbcaa3e
6 files changed
+51 -2

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@@ -11946,6 +11946,15 @@ void Unit::Unmount()
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
if (Player* thisPlayer = ToPlayer())
{
WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
data.append(GetPackGUID());
data << uint32(sWorld->GetGameTime()); // Packet counter
data << thisPlayer->GetCollisionHeight();
thisPlayer->GetSession()->SendPacket(&data);
}
WorldPacket data(SMSG_DISMOUNT, 8);
data.appendPackGUID(GetGUID());
SendMessageToSet(&data, true);