fixed build²
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@@ -753,7 +753,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
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for (LFGDungeonEntry const* dungeonEntry : sLFGDungeonStore)
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{
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uint8 difficulty = encounter->dbcEntry->DifficultyID != -1 ? encounter->dbcEntry->DifficultyID : instance->GetDifficulty();
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if (dungeonEntry->MapID != instance->GetId() || dungeonEntry->DifficultyID != difficulty)
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if (dungeonEntry->MapID != int32(instance->GetId()) || dungeonEntry->DifficultyID != difficulty)
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continue;
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dungeonId = dungeonEntry->ID;
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